ISOs » Nintendo Wii
Animal Crossing - City Folk (NTSC-U)
Animal Crossing: City Folk [NTSC-U]
Another Code: R - A Journey into Lost Memories [PAL]
Arc Rise Fantasia [NTSC-J](Redump)
Arc Rise Fantasia [NTSC-U]
Arc Rise Fantasia [NTSC-U](Redump)
Back To The Future The Game [PAL]
Barbie As The Island Princess [NTSC-U]
Baroque [NTSC-U]
Battalion Wars 2 [NTSC-U]
Biohazard 0 [NTSC-J](Redump)
Biohazard [NTSC-J](Redump)
Bit.Trip Complete [NTSC-U]
Bolt [NTSC]
Bully: Scholarship Edition [NTSC-U]
Bully: Scholarship Edition [NTSC-U] (Redump)
Calling [NTSC-U]
Captain America Super Soldier [PAL]
Captain Rainbow [NTSC-J] (Redump)
Castle of Shikigami III [NTSC-U]
Castlevania Judgment [NTSC-U]
Castlevania Judgment [NTSC-U] (Redump)
Chokobo no Fushigi na Danjon Toki Wasure no Meikyū [NTSC-J]
Club Penguin: Game Day! (Redump) [NTSC]
Coiffure Academie [PAL]
Conduit 2 [NTSC-U]
Crazy Machines [NTSC-U]..
Cursed Mountain [NTSC-U]
D.U. Super Mario Bros 2.1 Madness Returns [HACK]..
Data East Arcade Classics (PAL)
Dead Space: Extraction [NTSC-U]
Disaster: Day of Crisis [PAL]
Disney Epic Mickey [NTSC-U]
Disney Infinity [PAL]
Disney Pixar Cars [NTSC-U]
Disney Planes [PAL]
Disney Sing It Family Hits [PAL]
Disney's Epic Mickey 2: The Power of Two [NTSC-U]
Disney's Epic Mickey [NTSC-U]
Dokapon Kingdom [NTSC-U]
Donkey Kong Country Returns (PAL)
Donkey Kong Country Returns [NTSC-U]
Dragon Ball Revenge of King Piccolo [PAL]
Dragon Ball Z - Budokai Tenkaichi 2 [NTSC-U]
Dragon Ball Z - Budokai Tenkaichi 3 [NTSC-U]
Dragon Quest Swords: Kamen no Joou to Kagami no Tou [NTSC-J]
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors [NTSC-U]
Elebits [NTSC-U]
Endless Ocean [NTSC-U]
Endless Ocean: Blue World (Endless Ocean 2) [NTSC]
ExerBeat [PAL]
Ferrari Challenge Trofeo Pirelli [PAL]
Final Fantasy Crystal Chronicles - Echoes of Time [NTSC-U]
Final Fantasy Crystal Chronicles: Crystal Bearers [NTSC-U]
Final Fantasy Crystal Chronicles: Echoes of Time [NTSC-U] (Redump)
Final Fantasy Crystal Chronicles: The Crystal Bearers [NTSC-J]
Final Fantasy Fables: Chocobo's Dungeon [NTSC-U]
Final Fantasy Fables: Chocobo's Dungeon [NTSC-U] (Redump)
Fire Emblem: Radiant Dawn [NTSC-U]
Fire Emblem: Radiant Dawn [NTSC-U] (Redump)
Fishing Resort [NTSC-U]
FlingSmash [NTSC-U]
Fort Boyard Le Jeu [PAL]
Fortune Street [NTSC-U]
Fragile Dreams: Farewell Ruins of the Moon (USA) [R2GEXJ]
Fragile Dreams: Farewell Ruins of the Moon [NTSC-U]
Freddi Fish: Kelp Seed Mystery [NTSC-U]
Geometry Wars: Galaxies [NTSC-U]
GoldenEye 007 [NTSC-U]
Guilty Gear XX Accent Core Plus (PAL)
Guilty Gear XX ACCENT CORE [PAL]
Guitar Hero 5 [NTSC-U]
Guitar Hero III Legends of Rock [NTSC-U]
Guitar Hero Metallica [NTSC-U]
Harvest Moon - Tree of Tranquility [USA](v1.01)(Redump)
Harvest Moon: Animal Parade [NTSC-U]
Harvest Moon: Magical Melody [NTSC-U]
Harvest Moon: Tree of Tranquility [NTSC-U]
Harvey Birdman: Attorney at Law [NTSC-U]
Heavenly Guardian [NTSC-U]
Heavy Fire: Afghanistan [NTSC-U]..
How to Train Your Dragon 2 [PAL]
Jeopardy! [NTSC-U]
Kirby's Dream Collection: Special Edition [NTSC-U]
Kirby's Epic Yarn [NTSC-U]
Kirby's Epic Yarn [NTSC-U] (Redump)
Kirby's Return to Dream Land [NTSC-U]
Kirby's Return to Dream Land [NTSC-U](Redump)
Klonoa [NTSC-U]
LA Machineguns & Gunblade NY Arcade Hits Pack [NTSC-U]
Lego Pirates of the Caribbean [PAL]
Lego Star Wars III: The Clone Wars [NTSC-U]
Les Croods : Fête Préhistorique [PAL]
Let's Sing 2015 Wii [ PAL ]
Link's Crossbow Training [NTSC-U]
Little King's Story [NTSC-U]
Little King's Story [NTSC-U]
London Taxi: Rush Hour [NTSC-U]..
Lost in Blue: Shipwrecked [NTSC-U]
Lost In Shadow [NTSC-U]
Madagascar 3 The Video Game [PAL-E]
MadWorld [NTSC-U]
Manhunt 2 [PAL]
Mario & Sonic at the Olympic Winter Games [PAL]
Mario Kart Wii [NTSC-U]
Mario Party 8 [NTSC-U]
Mario Party 9 [NTSC-U]
Mario Sports Mix [NTSC-U]
MegaMind Mega Team Unite [NTSC-U]
Metal Slug Anthology (PAL)
Metroid Prime 3: Corruption [NTSC-U]
Metroid Prime Trilogy [NTSC-U] (Redump)
Metroid: Other M [NTSC-U]
Mobile Suit Gundam MS front 0079 [NTSC-J]
Monster High 13 souhaits [PAL]
Monster Hunter Tri [NTSC-U]
Monster Jam : Path of Destruction [NTSC]
Mortal Kombat Armageddon [PAL]
Muramasa: The Demon Blade [NTSC-U]
Naruto Shippuden: Gekitou Ninja Taisen Special [NTSC-J]
NBA Jam [NTSC-U]
Need For Speed Carbon [NTSC-U]
Netflix Channel [NTSC-U]
New Super Mario Bros. Wii (PAL)
New Super Mario Bros. Wii [NTSC-U]
New Super Metroid [MULTI3][WII-Scrubber][USA]
NiGHTS: Journey of Dreams [NTSC-U]
No More Heroes 2: Desperate Struggle [NTSC-U]
No More Heroes [NTSC-U]
Oboro Muramasa [NTSC-J]
Obscure: The Aftermath [NTSC-U]
Okami (PAL)
Okami [NTSC-U]
One Piece Ultimate Cruise 2 [PAL]
One Piece Unlimited Cruise 1 [PAL]
Onechanbara: Bikini Zombie Slayers [NTSC-U]
Opoona [NTSC-U]
Pajama Sam: Don't Fear the Dark [NTSC-U]
Pandora no Tou: Kimi no Moto e Kaeru Mate [NTSC-J](Redump)
Pandora's Tower [NTSC-U]
Petz Rescue: Wildlife Vet [NTSC-U]
Phantom Brave: We Meet Again [NTSC-U]
Phineas & Ferb: Quest For Cool Stuff [NTSC-U]..
Phineas and Ferb: Across the Second Dimension (Redump) [NTSC-U]
Pikmin 2 [NTSC-U]
Pizza Delivery Boy [NTSC-U]..
PokePark 2 - Wonders Beyond [PAL-E]
PokePark 2: Wonders Beyond [NTSC-U]
PokePark Pikachus Adventure [PAL]
PokePark Wii - Pikachu's Adventure (PAL-E)
PokePark Wii: Pikachu's Adventure [NTSC-U]
Prince of Persia: The Forgotten Sands [NTSC-U]
Project Zero 2 - Wii Edition [PAL][SL2P01]
Project Zero 2 Wii Edition (Europe) [SL2P01]
Punch-Out!! [NTSC-U]
Punch-Out!! [NTSC-U] (Unscrubbed)
Puyo Puyo 7 (NTSC-J)
Puyo Puyo! 15th Anniversary (NTSC-J)
Puyo Puyo!! 20th Anniversary (NTSC-J)
Rapala Fishing Frenzy [NTSC]
Raving Rabbids Party : Collection [NTSC]
Raving Rabbids Travel In Time [PAL]
Rayman Origins [NTSC-U]
Red Steel 2 [NTSC-U]
Red Steel [NTSC-U]
Resident Evil 4: Wii Edition [NTSC-U]
Resident Evil Archives: Resident Evil Zero [USA](Redump)
Resident Evil Archives: Resident Evil [NTSC-U]
Resident Evil Archives: Resident Evil [USA](Redump)
Resident Evil: The Darkside Chronicles [NTSC-U]
Resident Evil: The Umbrella Chronicles [NTSC-U]
Rodea the Sky Soldier [NTSC-U]
Rune Factory Oceans [NTSC-J]
Rune Factory: Frontier [NTSC-U]
Rune Factory: Frontier [NTSC-U](Redump)
Rune Factory: Tides of Destiny [NTSC-U]
Rune Factory: Tides of Destiny [NTSC-U](Redump)
Rygar: The Battle of Argus [NTSC-U]
Sakura Wars: So Long, My Love [NTSC-U]
Samba de Amigo [NTSC-U]
Shimano Xtreme Fishing [NTSC-U]
Shiren the Wanderer [NTSC-U]
Silent Hill: Shattered Memories [NTSC-U]
Sin & Punishment: Star Successor [NTSC-U]
Sin & Punishment: Star Successor [NTSC-U]
Sonic & Sega All-Stars Racing (NTSC-U)
Sonic And The Black Knight [PAL]
Sonic And The Black Knight [PAL]
Sonic Colors (PAL)
Sonic Unleashed [NTSC-U] (Redump)
Soul Eater: Monotone Princess [NTSC-J]
Spectrobes Origins [NTSC-U]
Spy Fox in Dry Cereal [NTSC-U]
Star Wars: The Force Unleashed II [NTSC-U] (Redump)
Star Wars: The Force Unleashed [NTSC-U] (Redump)
Super Fruit Fall [NTSC-U]..
Super Mario All-Stars [NTSC-U]
Super Mario Galaxy 2 [NTSC-U]
Super Mario Galaxy 2 [NTSC-U] (Redump)
Super Mario Galaxy [NTSC-U]
Super Mario Stadium - Family Baseball (NTSC-J)
Super Paper Mario [NTSC-U] (Redump)
Super Smash Bros. Brawl [NTSC-U]
Super Swing Golf [NTSC-U]
System menu, some channels, EULA
Tales of Graces [NTSC-J][+ DLC and English patches]
Tales of Symphonia: Dawn of the New World [NTSC-U]
Tales of Symphonia: Dawn of the New World [NTSC-U](Redump)
Tales of Symphonia: Ratatosk no Kishi [NTSC-J](Redump)
Tatsunoko VS Capcom Cross Generation of Heroes [PAL]
Tatsunoko vs. Capcom - Cross Generation of Heroes (NTSC-J)
Tatsunoko vs. Capcom - Cross-Generation of Heroes [NTSC-J]
Tatsunoko vs. Capcom - Ultimate All-Stars (NTSC-U)
Tatsunoko vs. Capcom - Ultimate All-Stars [NTSC-U]
Tatsunoko vs. Capcom: Ultimate All-Stars (PAL)
Taun-eulo - Nolleogayo Dongmul-ui Sup [NTSC-K]
Teenage Mutant Ninja Turtles - Smash-Up (NTSC-U)
Tetris Party Deluxe [NTSC-U]..
The Conduit [NTSC-U]
The Conduit [PAL]
The House Of The Dead 2&3 Return Wii [PAL]
The Last Story [NTSC-J](Redump)
The Last Story [NTSC-U]
The Legend of Spyro: Dawn of the Dragon [NTSC-U]
The Legend of Zelda: Skyward Sword [NTSC-U]
The Legend of Zelda: Twilight Princess [NTSC-U]
The Legend of Zelda: Twilight Princess [NTSC-U] (Redump)
The Monkey King: The Legend Begins [NTSC-U]..
The Oregon Trail [NTSC-U]..
The Simpsons Game [PAL-E]
Top Spin 4 [NTSC-U]
Toshinden [NTSC-J]
Transformers : Ultimate Battle Edition [PAL]
Trauma Center: New Blood [NTSC-U]
Trauma Center: Second Opinion [NTSC-U]
Trauma Team [NTSC-U]
Twin Strike: Operation Thunder [NTSC-U]..
Ultimate Shooting Collection [NTSC-U]
Valhalla Knights: Eldar Saga [NTSC-U]
Wario Land: Shake It! [NTSC-U] (Redump)
WarioWare: Smooth Moves [NTSC-U]
We Cheer [NTSC-U]
Wheel Of Fortune [NTSC-U]..
Wii Fit [PAL]
Wii Play [NTSC-U]
Wii Play [PAL]
Wii Sports [NTSC-U]
Wild West Shootout [NTSC-U]..
Worms: Battle Islands [NTSC-U]..
Xenoblade Chronicles [NTSC-U]
Xenoblade Chronicles [NTSC-U](Redump)
Xenoblade Chronicles [PAL](Redump)
Xenoblade [NTSC-J](Redump)
Yoga for Wii [PAL]
Yugioh Duel Transer [NTSC-U]
Zack and Wiki: Quest for Barbaros' Treasure [NTSC-U]
Zombie Panic In Wonderland [PAL]
Zumba Fitness 2 [NTSC-U]
[CHR0][Mod] Custom PokePark Wii Animation Pack
[CHR0][Mod] Custom PokePark Wii Animation Pack (03-06-18)
[Emulator] Dolphin (4.0-8863) (x64)
[Emulator] Dolphin (v4.0) (Mac OS X Port)
[Emulator] Dolphin (v4.0) (r7656)
[Emulator] Dolphin (v4.0-8187) (x64)
[Emulator] Dolphin (v4.0-8417) (x64)
[Emulator] Dolphin (v4.0-8501) (x64)
[Emulator] Dolphin (v4.0-8579) (x64)
[Emulator] Dolphin (x64) (v5.0)
[Emulator] Dolphin Git (v5.0-10032) (x64)
[Emulator] Dolphin Git (v5.0-10151)
[Emulator] Dolphin Git (v5.0-10167)
[Emulator] Dolphin Git (v5.0-6312) (x64)
[Emulator] Dolphin Git (v5.0-6382)
[Emulator] Dolphin Git (v5.0-6402)
[Emulator] Dolphin Git (v5.0-6419)
[Emulator] Dolphin Git (v5.0-6465)
[Emulator] Dolphin Git (v5.0-6471)
[Emulator] Dolphin Git (v5.0-6606)
[Emulator] Dolphin Git (v5.0-7139)
[Emulator] Dolphin Git (v5.0-7157)
[Emulator] Dolphin Git (v5.0-7199)
[Emulator] Dolphin Git (v5.0-7239)
[Emulator] Dolphin Git (v5.0-8299)
[Emulator] Dolphin Git (v5.0-9155)
[Emulator] Dolphin Git (v5.0-9156)
[Emulator] Dolphin Git (v5.0-9208)
[Emulator] Dolphin Git (v5.0-9694)
[Emulator] Dolphin Git (v5.0-9973)
[Emulator] Dolphin Git 4.0-6800 (64-bit)
[Emulator] Dolphin Git 4.0-6891
[Emulator] Dolphin VR (v5.0-250)
[Emulator] DolphinFX (v2.0)
[Emulator] DolphinFX (v2.20)
[Emulator] Wii Network Files for Dolphin
[Emulator][Extra] Dolphin Git (Commit e61c571) Source
[Extra] Dolphin Progress Report - December 2018 and January 2019
[Extra] Dolphin Progress Report - February and March and April 2019
[Extra] Dolphin Progress Report - July 2018
[Extra] Dolphin Progress Report - November 2018
[Extra] Dolphin Progress Report - September and October 2018
[Extra] GameCube Specs + Wii Specs (06-22-18)
[Homebrew] 55 Homebrew Games
[Homebrew] MAC OS for Wii
[Homebrew] QuadForce 4.1 (new update)
[Homebrew] quadforce v2.0 (NEW UPDATE)
[Homebrew] quadforce v3.0 (new update)
[Homebrew] Quadforce v4.0 (new update)
[Homebrew] Wiiflow 4.0 (NEW UPDATE)*
[Homebrew] Windows 3.11 for Wii with 165 DOS Titles
[Homebrew] [emulator] RetroArch-Wii-v1.0.0.0 (new update)
[Homebrew][Emulator] Beebem Wii v0.1 : BBC Micro emulator (new release)
[Homebrew][Emulator] FCE Ultra GX 3.3.3 (new update)
[Homebrew][Emulator] Genesis Plus GX 1.7.4 Released For Wii/GC
[Homebrew][Emulator] Genesis Plus GX v1.7.1 (NEW UPDATE)
[Homebrew][Emulator] RetroArch wii v0.9.9 (new update)
[Homebrew][Emulator] RETROARCH WII - 0.9.7 (NEW MULTI-EMU RELEASE)*
[Homebrew][Emulator] RetroArch Wii v0.9.7.1 (NEW UPDATE)*
[Homebrew][Emulator] RetroArchWII v0.9.8 (multi-emu new update )
[Homebrew][Game Engine] OutRun Cannonball engine v0.3 (new release)
[Homebrew][Game] Resident Evil Operation Paintown for wii/wii-u (NEW HOMEBREW RELEASE)
[Homebrew][Wii][Online Gaming] Wiimmfi-Patcher to enable online for Wii games.
[Mod] Arc Rise Fantasia [NTSC-U](UNDUB)
[MOD] Arc Rise Fantasia [NTSC][UNDUB]
[Mod] Cliff Super Mario Bros Wii [NTSC-U][WBFS]
[MOD] Excitebots: Trick Racing [NTSC-U][Online Patched]
[Mod] Fatal Frame IV: Mask of the Lunar Eclipse [NTSC-J] (English Translated)
[MOD] Final Fantasy Fables - Chocobo's Dungeon [NTSC][UNDUB]
[Mod] Fire Emblem Radiant Dawn [PAL][UNDUB]
[MOD] Metroid Prime 1 + 2 [Metroid Prime Trilogy][PAL][DVD5]
[Mod] Midi's Super Mario Bros. Wii Just A Little Adventure [WBFS] [NTSC-U]
[Mod] MLG Super Luigi Wii “Into the Void” [NTSC-U][WBFS]
[MOD] Naruto Shippuden Clash of Ninja Revolution 3 [NTSC-U](UNDUBBED)(Scrubbed)
[Mod] New Super Summer Vacation 2015 (NTSC-U)[WBFS]
[MOD] Pandora's Tower [PAL][UNDUB]
[Mod] Project Zero 2 [PAL] [UNDUB]
[Mod] Rune Factory Frontier [NTSC-U][UNDUB]
[MOD] Rune Factory Tides of Destiny [NTSC-U][UNDUB]
[MOD] Super Smash Bros Brawl [NTSC-U][DVD5]
[MOD] Super Smash Sisters Generations 2 [WBFS][NTSC-U]
[MOD] Takt of Magic [NTSC-J][English Patched]
[Mod] Tales of Symphonia: Dawn of the New World [NTSC-U][UNDUB]
[Mod] The Legend Of Yoshi WBFS [NTSC-U]
[MOD] Trauma Center Series Undub (NTSC-U)
[MOD] Xenoblade Chronicles [NTSC-U][DVD5]
[Mod] Zero: Tsukihami no Kamen [NTSC-J][E-Patched]
[MOD] Zero: Tsukihami no Kamen [NTSC-J][English Translated]
[Mod] Zero: Tsukihami no Kamen [NTSC-J][Spanish-Patched]
[Mod] Zero: Tsukihami no Kamen [NTSC-J][Updated English Translation]
[Nintendo WII][Mod] Wiimms Mario Kart Fun 2018-12 [NTSC-U][WBFS]
[Rare] Wii Adds Channels dumps
[Tool] ARFX (v1.0)
[Tool] BMD View
[Tool] BrawlBox (v0.78) (Hotfix 1)
[Tool] DDS View (v0.0663a)
[Tool] IconMaker (v3b)
[Tool] New Super Mario Bros. Wii Mod Compiler (v1.0)
[Tool] Noesis (v4.0976)
[Tool] Noesis (v4.28)
[Tool] Noesis (v4.291)
[Tool] NT Compress
[Tool] Pokemon FSYS Converter
[Tool] ShowMiiWads (v1.4) (x64)
[Tool] SZS Tools
[Tool] U8 Tool (v7.1)
[Tool] UTF Tab (v0.7) (Build 3)
[Tool] Wii Backup Manager (v0.4.5) (Build 78)
[Tool] Wii Tool Pack (v1.0)
[VC][Arcade][Mod] SplatterHouse [J][English][WAD]
[VC][FC] Metroid (Japan) [REGIONFREE][WAD]
[VC][MSX][Mod] Metal gear 1 + 2 [J][T+ENG][WAD]
[VC][N64] Pokemon Snap [NTSC-U][WAD]
[VC][N64][MOD] SM64 Multiplayer [NTSC-U][WAD]
[VC][NES] Double Dragon [PAL] [WAD]
[VC][NES] Soccer (J)
[VC][SFC] Final Fantasy V (English) [REGIONFREE][WAD]
[VC][SFC] Tactics Ogre (English) [REGIONFREE][WAD]
[VC][SNES] Breath of Fire II [NTSC-U][WAD]
[VC][SNES] Final Fantasy II [NTSC-U][WAD]
[VC][SNES] Final Fantasy III [NTSC-U][WAD]
[VC][SNES][Mod] Breath of Fire II Retranslation [NTSC-U][WAD]
[WiiWare] Blaster Master: Overdrive [NTSC-U]
[WiiWare] Carmen Sandiego: Adventures in Math [NTSC-U]
[WiiWare] Castlevania: The Adventure ReBirth [NTSC-U][WAD]
[WiiWare] Cave Story [NTSC-U]
[WiiWare] Chronos Twins DX [NTSC-U]
[WiiWare] Contra ReBirth [NTSC-U][WAD]
[WiiWare] Dr. Mario Online Rx [NTSC-U][WAD]
[WiiWare] FAST Racing League [NTSC-U]
[WiiWare] Final Fanasy IV - The After Years DLC [PAL][WAD]
[WiiWare] Final Fantasy Crystal Chronicles - King + Darklord DLC [PAL][WAD]
[WiiWare] Final Fantasy Crystal Chronicles: My Life as a Dark Lord [NTSC-U][WAD]
[WiiWare] Final Fantasy Crystal Chronicles: My Life As A King [NTSC-U][WAD]
[WiiWare] Gradius ReBirth [NTSC-U]
[WiiWare] La-Mulana [NTSC-U][WAD]
[WiiWare] La-Mulana [PAL][WAD]
[WiiWare] LostWinds: Winter of the Melodias [PAL][WAD]
[WiiWare] Mega Man 10 [NTSC-U][WAD]
[WiiWare] Mega Man 10 [PAL][WAD]
[WiiWare] Mega Man 9 (PAL)
[WiiWare] Mega Man 9 + 10 DLC [PAL][WAD]
[WiiWare] Mega Man 9 [NTSC-U][WAD]
[WiiWare] Mega Man 9+10 DLC [NTSC-U][WAD}
[WiiWare] Mii Channel (NTSC-U)
[WiiWare] My Pokémon Ranch [NTSC-U]
[WiiWare] Pearl Harbor Trilogy - 1941: Red Sun Rising [PAL][WAD]
[WiiWare] Pokemon Fushigi no Dungeon: Ikuzo! Arashi no Boukendan [NTSC-J]
[WiiWare] Pokemon Fushigi no Dungeon: Mezase! Hikari no Boukendan [NTSC-J]
[WiiWare] Pokemon Fushigi no Dungeon: Susume! Honou no Boukendan [NTSC-J]
[WiiWare] Pokemon Rumble [PAL] [WAD]
[WiiWare] Princess Ai [NTSC-J] [WAD+DLC]
[WiiWare] Retro City Rampage [NTSC-U][WAD]
[WiiWare] Sonic The Hedgehog 4 - Episode 1 [NTSC-U][WAD]
[WiiWare] WiiWare Collection [NTSC-U]
For anything else not related to texturing, visit the Xenoblade Chronicles discussion page here.
_________________________________________________________________________________________________________
Information / Screenshots
This project was started by layberneth, later maintained by poweredbykimchi, and is now maintained by me with the help of other project collaborators.
The goal of the project is to create as many HD textures as possible while attempting to keep the integrity of the original textures.
The core pack requires Dolphin 5.0-6199 or newer. The latest Development Version or Dolphin Ishiiruka is suggested.
_________________________________________________________________________________________________________
Downloads - Password for all archives: xenoblade
This pack requires Dolphin v5.0-6199 or newer for BC7 and 'arb' suffix support.
UI textures are created with uncompressed DDS and environments with DDS BC7 for maximum quality.
A DX11+ capable graphics card (Geforce GTX 400+/Radeon HD 5000+) is required or the textures will not load.
Core Resource Pack - ReadMe
This version of the pack can be used with Dolphin's Resource Pack Manager. At this time, optional textures are not available!
It is suggested to use the 'Core Texture Pack' at this time if you want to use optional textures and controller/tutorial packs.
Download: Mirror 1
Core Texture Pack - ReadMe - Video Tutorial
This version of the texture pack must be manually installed into Dolphin's texture folder.
It is suggested to use this over the 'Core Resource Pack' at this time if you want to use optional textures and controller/tutorial packs.
Download: Mirror 1 - Mirror 2
HD Controller Buttons + Tutorials Pack - Preview - More Info
Covers all buttons and 112 in-game Tutorials. Legacy versions swap the front/back triggers and buttons B/A (xBox) and X/O (PSX).
PSX and Xbox users must select 'Classic Controller' as the extension for the emulated Wiimote or some textures will not load!
Switch users must match the 'Classic Controller' button layout because it uses the tutorials that were made for the Classic Controller.
Download: Mirror 1 - Mirror 2
I am no longer offering PNG packs as I see no reason to use them. If someone wants them for some reason, they are archived here.
If the links are ever brought down for any reason, PM me on this forum or email me at [email protected] and I'll get them back online ASAP.
_________________________________________________________________________________________________________
Bonus Section
This section includes stuff that either relates to this project, Xenoblade in general, or ways to improve on the experience.
20% - 3E4CCCCD
25% - 3E800000
30% - 3E99999A
35% - 3EB33333
40% - 3ECCCCCD
45% - 3EE66666
50% - 3F000000
55% - 3F0CCCCD
60% - 3F19999A
65% - 3F266666
70% - 3F333333
75% - 3F400000
80% - 3F4CCCCD
85% - 3F59999A
90% - 3F666666
95% - 3F733333_________________________________________________________________________________________________________
Changelog / Credits
This list contains the latest changes that are found in the current version of the texture pack.
To view changes for older versions, refer to the Full Changelog.This is a complete list of contributors who have donated their time and effort to this project over the years.
_________________________________________________________________________________________________________
How You Can Help
Currently in need of texture artists! There is a vast amount of textures in this game and to do them all is definitely not possible with the small team we have now. If you wish to retexture, pick a texture (preferably that hasn't already been done) and create a higher quality version of it. Try to keep it as close to the original as possible. Most of the UI is done at this point, highest priority at this point is:
- NPC faces / Hair / Armor / Weapons
- Environments (grass, plants, mountains, bushes, etc)
A collection of save files by frozenwings is available that contains every weapon and armor in the character inventory to easily dump these textures yourself. Readme files are included on how to use them.
Download Here:Mirror 1
Shulk
Reyn
Fiora
Dunban
Sharla
Melia
Riki
Seven
Other Links
The original thread contains spoilers in the first post! The second thread also contains spoilers beyond the fourth post.
Original Thread:https://forums.dolphin-emu.org/Thread-xenoblade-hd-retexture-project-updated-version-02-released-ps3-xbox360-buttons
Second Thread:https://forums.dolphin-emu.org/Thread-hd-texture-project-xenoblade-chronicles-v5-0u-may-17-2014
Old Texure Packs:https://www.mediafire.com/folder/n6bb16f6t19mb/Xenoblade_Old
moosehunter's saves:https://forums.dolphin-emu.org/Thread-hd-texture-project-xenoblade-chronicles-v5-0u-may-17-2014?pid=317059#pid317059
My Xenoblade GIMP files:https://www.mediafire.com/folder/bdk16e8qefb04/Xenoblade_GIMP_Project_Files
Old Maps Development Page:http://bhemuhelp.co.nf/other/xenomaps.html
_________________________________________________________________________________________________________
SPOILERS MAY START HERE!!!
These titles are uploaded by our forum members to file hosting services. This list is automatically updated based on the various Master Lists that our moderators maintain at epforums. You'll need to be registered at epforums.org to be able to download these games. Registration is free and without any hassles. It is our hope that you too will contribute to this community by uploading titles to our forums. Enjoy the games, and do keep coming back for more!
A Boy and his Blob [NTSC-U]Animal Crossing - City Folk (NTSC-U)
Animal Crossing: City Folk [NTSC-U]
Another Code: R - A Journey into Lost Memories [PAL]
Arc Rise Fantasia [NTSC-J](Redump)
Arc Rise Fantasia [NTSC-U]
Arc Rise Fantasia [NTSC-U](Redump)
Back To The Future The Game [PAL]
Barbie As The Island Princess [NTSC-U]
Baroque [NTSC-U]
Battalion Wars 2 [NTSC-U]
Biohazard 0 [NTSC-J](Redump)
Biohazard [NTSC-J](Redump)
Bit.Trip Complete [NTSC-U]
Bolt [NTSC]
Bully: Scholarship Edition [NTSC-U]
Bully: Scholarship Edition [NTSC-U] (Redump)
Calling [NTSC-U]
Captain America Super Soldier [PAL]
Captain Rainbow [NTSC-J] (Redump)
Castle of Shikigami III [NTSC-U]
Castlevania Judgment [NTSC-U]
Castlevania Judgment [NTSC-U] (Redump)
Chokobo no Fushigi na Danjon Toki Wasure no Meikyū [NTSC-J]
Club Penguin: Game Day! (Redump) [NTSC]
Coiffure Academie [PAL]
Conduit 2 [NTSC-U]
Crazy Machines [NTSC-U]..
Cursed Mountain [NTSC-U]
D.U. Super Mario Bros 2.1 Madness Returns [HACK]..
Data East Arcade Classics (PAL)
Dead Space: Extraction [NTSC-U]
Disaster: Day of Crisis [PAL]
Disney Epic Mickey [NTSC-U]
Disney Infinity [PAL]
Disney Pixar Cars [NTSC-U]
Disney Planes [PAL]
Disney Sing It Family Hits [PAL]
Disney's Epic Mickey 2: The Power of Two [NTSC-U]
Disney's Epic Mickey [NTSC-U]
Dokapon Kingdom [NTSC-U]
Donkey Kong Country Returns (PAL)
Donkey Kong Country Returns [NTSC-U]
Dragon Ball Revenge of King Piccolo [PAL]
Dragon Ball Z - Budokai Tenkaichi 2 [NTSC-U]
Dragon Ball Z - Budokai Tenkaichi 3 [NTSC-U]
Dragon Quest Swords: Kamen no Joou to Kagami no Tou [NTSC-J]
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors [NTSC-U]
Elebits [NTSC-U]
Endless Ocean [NTSC-U]
Endless Ocean: Blue World (Endless Ocean 2) [NTSC]
ExerBeat [PAL]
Ferrari Challenge Trofeo Pirelli [PAL]
Final Fantasy Crystal Chronicles - Echoes of Time [NTSC-U]
Final Fantasy Crystal Chronicles: Crystal Bearers [NTSC-U]
Final Fantasy Crystal Chronicles: Echoes of Time [NTSC-U] (Redump)
Final Fantasy Crystal Chronicles: The Crystal Bearers [NTSC-J]
Final Fantasy Fables: Chocobo's Dungeon [NTSC-U]
Final Fantasy Fables: Chocobo's Dungeon [NTSC-U] (Redump)
Fire Emblem: Radiant Dawn [NTSC-U]
Fire Emblem: Radiant Dawn [NTSC-U] (Redump)
Fishing Resort [NTSC-U]
FlingSmash [NTSC-U]
Fort Boyard Le Jeu [PAL]
Fortune Street [NTSC-U]
Fragile Dreams: Farewell Ruins of the Moon (USA) [R2GEXJ]
Fragile Dreams: Farewell Ruins of the Moon [NTSC-U]
Freddi Fish: Kelp Seed Mystery [NTSC-U]
Geometry Wars: Galaxies [NTSC-U]
GoldenEye 007 [NTSC-U]
Guilty Gear XX Accent Core Plus (PAL)
Guilty Gear XX ACCENT CORE [PAL]
Guitar Hero 5 [NTSC-U]
Guitar Hero III Legends of Rock [NTSC-U]
Guitar Hero Metallica [NTSC-U]
Harvest Moon - Tree of Tranquility [USA](v1.01)(Redump)
Harvest Moon: Animal Parade [NTSC-U]
Harvest Moon: Magical Melody [NTSC-U]
Harvest Moon: Tree of Tranquility [NTSC-U]
Harvey Birdman: Attorney at Law [NTSC-U]
Heavenly Guardian [NTSC-U]
Heavy Fire: Afghanistan [NTSC-U]..
How to Train Your Dragon 2 [PAL]
Jeopardy! [NTSC-U]
Kirby's Dream Collection: Special Edition [NTSC-U]
Kirby's Epic Yarn [NTSC-U]
Kirby's Epic Yarn [NTSC-U] (Redump)
Kirby's Return to Dream Land [NTSC-U]
Kirby's Return to Dream Land [NTSC-U](Redump)
Klonoa [NTSC-U]
LA Machineguns & Gunblade NY Arcade Hits Pack [NTSC-U]
Lego Pirates of the Caribbean [PAL]
Lego Star Wars III: The Clone Wars [NTSC-U]
Les Croods : Fête Préhistorique [PAL]
Let's Sing 2015 Wii [ PAL ]
Link's Crossbow Training [NTSC-U]
Little King's Story [NTSC-U]
Little King's Story [NTSC-U]
London Taxi: Rush Hour [NTSC-U]..
Lost in Blue: Shipwrecked [NTSC-U]
Lost In Shadow [NTSC-U]
Madagascar 3 The Video Game [PAL-E]
MadWorld [NTSC-U]
Manhunt 2 [PAL]
Mario & Sonic at the Olympic Winter Games [PAL]
Mario Kart Wii [NTSC-U]
Mario Party 8 [NTSC-U]
Mario Party 9 [NTSC-U]
Mario Sports Mix [NTSC-U]
MegaMind Mega Team Unite [NTSC-U]
Metal Slug Anthology (PAL)
Metroid Prime 3: Corruption [NTSC-U]
Metroid Prime Trilogy [NTSC-U] (Redump)
Metroid: Other M [NTSC-U]
Mobile Suit Gundam MS front 0079 [NTSC-J]
Monster High 13 souhaits [PAL]
Monster Hunter Tri [NTSC-U]
Monster Jam : Path of Destruction [NTSC]
Mortal Kombat Armageddon [PAL]
Muramasa: The Demon Blade [NTSC-U]
Naruto Shippuden: Gekitou Ninja Taisen Special [NTSC-J]
NBA Jam [NTSC-U]
Need For Speed Carbon [NTSC-U]
Netflix Channel [NTSC-U]
New Super Mario Bros. Wii (PAL)
New Super Mario Bros. Wii [NTSC-U]
New Super Metroid [MULTI3][WII-Scrubber][USA]
NiGHTS: Journey of Dreams [NTSC-U]
No More Heroes 2: Desperate Struggle [NTSC-U]
No More Heroes [NTSC-U]
Oboro Muramasa [NTSC-J]
Obscure: The Aftermath [NTSC-U]
Okami (PAL)
Okami [NTSC-U]
One Piece Ultimate Cruise 2 [PAL]
One Piece Unlimited Cruise 1 [PAL]
Onechanbara: Bikini Zombie Slayers [NTSC-U]
Opoona [NTSC-U]
Pajama Sam: Don't Fear the Dark [NTSC-U]
Pandora no Tou: Kimi no Moto e Kaeru Mate [NTSC-J](Redump)
Pandora's Tower [NTSC-U]
Petz Rescue: Wildlife Vet [NTSC-U]
Phantom Brave: We Meet Again [NTSC-U]
Phineas & Ferb: Quest For Cool Stuff [NTSC-U]..
Phineas and Ferb: Across the Second Dimension (Redump) [NTSC-U]
Pikmin 2 [NTSC-U]
Pizza Delivery Boy [NTSC-U]..
PokePark 2 - Wonders Beyond [PAL-E]
PokePark 2: Wonders Beyond [NTSC-U]
PokePark Pikachus Adventure [PAL]
PokePark Wii - Pikachu's Adventure (PAL-E)
PokePark Wii: Pikachu's Adventure [NTSC-U]
Prince of Persia: The Forgotten Sands [NTSC-U]
Project Zero 2 - Wii Edition [PAL][SL2P01]
Project Zero 2 Wii Edition (Europe) [SL2P01]
Punch-Out!! [NTSC-U]
Punch-Out!! [NTSC-U] (Unscrubbed)
Puyo Puyo 7 (NTSC-J)
Puyo Puyo! 15th Anniversary (NTSC-J)
Puyo Puyo!! 20th Anniversary (NTSC-J)
Rapala Fishing Frenzy [NTSC]
Raving Rabbids Party : Collection [NTSC]
Raving Rabbids Travel In Time [PAL]
Rayman Origins [NTSC-U]
Red Steel 2 [NTSC-U]
Red Steel [NTSC-U]
Resident Evil 4: Wii Edition [NTSC-U]
Resident Evil Archives: Resident Evil Zero [USA](Redump)
Resident Evil Archives: Resident Evil [NTSC-U]
Resident Evil Archives: Resident Evil [USA](Redump)
Resident Evil: The Darkside Chronicles [NTSC-U]
Resident Evil: The Umbrella Chronicles [NTSC-U]
Rodea the Sky Soldier [NTSC-U]
Rune Factory Oceans [NTSC-J]
Rune Factory: Frontier [NTSC-U]
Rune Factory: Frontier [NTSC-U](Redump)
Rune Factory: Tides of Destiny [NTSC-U]
Rune Factory: Tides of Destiny [NTSC-U](Redump)
Rygar: The Battle of Argus [NTSC-U]
Sakura Wars: So Long, My Love [NTSC-U]
Samba de Amigo [NTSC-U]
Shimano Xtreme Fishing [NTSC-U]
Shiren the Wanderer [NTSC-U]
Silent Hill: Shattered Memories [NTSC-U]
Sin & Punishment: Star Successor [NTSC-U]
Sin & Punishment: Star Successor [NTSC-U]
Sonic & Sega All-Stars Racing (NTSC-U)
Sonic And The Black Knight [PAL]
Sonic And The Black Knight [PAL]
Sonic Colors (PAL)
Sonic Unleashed [NTSC-U] (Redump)
Soul Eater: Monotone Princess [NTSC-J]
Spectrobes Origins [NTSC-U]
Spy Fox in Dry Cereal [NTSC-U]
Star Wars: The Force Unleashed II [NTSC-U] (Redump)
Star Wars: The Force Unleashed [NTSC-U] (Redump)
Super Fruit Fall [NTSC-U]..
Super Mario All-Stars [NTSC-U]
Super Mario Galaxy 2 [NTSC-U]
Super Mario Galaxy 2 [NTSC-U] (Redump)
Super Mario Galaxy [NTSC-U]
Super Mario Stadium - Family Baseball (NTSC-J)
Super Paper Mario [NTSC-U] (Redump)
Super Smash Bros. Brawl [NTSC-U]
Super Swing Golf [NTSC-U]
System menu, some channels, EULA
Tales of Graces [NTSC-J][+ DLC and English patches]
Tales of Symphonia: Dawn of the New World [NTSC-U]
Tales of Symphonia: Dawn of the New World [NTSC-U](Redump)
Tales of Symphonia: Ratatosk no Kishi [NTSC-J](Redump)
Tatsunoko VS Capcom Cross Generation of Heroes [PAL]
Tatsunoko vs. Capcom - Cross Generation of Heroes (NTSC-J)
Tatsunoko vs. Capcom - Cross-Generation of Heroes [NTSC-J]
Tatsunoko vs. Capcom - Ultimate All-Stars (NTSC-U)
Tatsunoko vs. Capcom - Ultimate All-Stars [NTSC-U]
Tatsunoko vs. Capcom: Ultimate All-Stars (PAL)
Taun-eulo - Nolleogayo Dongmul-ui Sup [NTSC-K]
Teenage Mutant Ninja Turtles - Smash-Up (NTSC-U)
Tetris Party Deluxe [NTSC-U]..
The Conduit [NTSC-U]
The Conduit [PAL]
The House Of The Dead 2&3 Return Wii [PAL]
The Last Story [NTSC-J](Redump)
The Last Story [NTSC-U]
The Legend of Spyro: Dawn of the Dragon [NTSC-U]
The Legend of Zelda: Skyward Sword [NTSC-U]
The Legend of Zelda: Twilight Princess [NTSC-U]
The Legend of Zelda: Twilight Princess [NTSC-U] (Redump)
The Monkey King: The Legend Begins [NTSC-U]..
The Oregon Trail [NTSC-U]..
The Simpsons Game [PAL-E]
Top Spin 4 [NTSC-U]
Toshinden [NTSC-J]
Transformers : Ultimate Battle Edition [PAL]
Trauma Center: New Blood [NTSC-U]
Trauma Center: Second Opinion [NTSC-U]
Trauma Team [NTSC-U]
Twin Strike: Operation Thunder [NTSC-U]..
Ultimate Shooting Collection [NTSC-U]
Valhalla Knights: Eldar Saga [NTSC-U]
Wario Land: Shake It! [NTSC-U] (Redump)
WarioWare: Smooth Moves [NTSC-U]
We Cheer [NTSC-U]
Wheel Of Fortune [NTSC-U]..
Wii Fit [PAL]
Wii Play [NTSC-U]
Wii Play [PAL]
Wii Sports [NTSC-U]
Wild West Shootout [NTSC-U]..
Worms: Battle Islands [NTSC-U]..
Xenoblade Chronicles [NTSC-U]
Xenoblade Chronicles [NTSC-U](Redump)
Xenoblade Chronicles [PAL](Redump)
Xenoblade [NTSC-J](Redump)
Yoga for Wii [PAL]
Yugioh Duel Transer [NTSC-U]
Zack and Wiki: Quest for Barbaros' Treasure [NTSC-U]
Zombie Panic In Wonderland [PAL]
Zumba Fitness 2 [NTSC-U]
[CHR0][Mod] Custom PokePark Wii Animation Pack
[CHR0][Mod] Custom PokePark Wii Animation Pack (03-06-18)
[Emulator] Dolphin (4.0-8863) (x64)
[Emulator] Dolphin (v4.0) (Mac OS X Port)
[Emulator] Dolphin (v4.0) (r7656)
[Emulator] Dolphin (v4.0-8187) (x64)
[Emulator] Dolphin (v4.0-8417) (x64)
[Emulator] Dolphin (v4.0-8501) (x64)
[Emulator] Dolphin (v4.0-8579) (x64)
[Emulator] Dolphin (x64) (v5.0)
[Emulator] Dolphin Git (v5.0-10032) (x64)
[Emulator] Dolphin Git (v5.0-10151)
[Emulator] Dolphin Git (v5.0-10167)
[Emulator] Dolphin Git (v5.0-6312) (x64)
[Emulator] Dolphin Git (v5.0-6382)
[Emulator] Dolphin Git (v5.0-6402)
[Emulator] Dolphin Git (v5.0-6419)
[Emulator] Dolphin Git (v5.0-6465)
[Emulator] Dolphin Git (v5.0-6471)
[Emulator] Dolphin Git (v5.0-6606)
[Emulator] Dolphin Git (v5.0-7139)
[Emulator] Dolphin Git (v5.0-7157)
[Emulator] Dolphin Git (v5.0-7199)
[Emulator] Dolphin Git (v5.0-7239)
[Emulator] Dolphin Git (v5.0-8299)
[Emulator] Dolphin Git (v5.0-9155)
[Emulator] Dolphin Git (v5.0-9156)
[Emulator] Dolphin Git (v5.0-9208)
[Emulator] Dolphin Git (v5.0-9694)
[Emulator] Dolphin Git (v5.0-9973)
[Emulator] Dolphin Git 4.0-6800 (64-bit)
[Emulator] Dolphin Git 4.0-6891
[Emulator] Dolphin VR (v5.0-250)
[Emulator] DolphinFX (v2.0)
[Emulator] DolphinFX (v2.20)
[Emulator] Wii Network Files for Dolphin
[Emulator][Extra] Dolphin Git (Commit e61c571) Source
[Extra] Dolphin Progress Report - December 2018 and January 2019
[Extra] Dolphin Progress Report - February and March and April 2019
[Extra] Dolphin Progress Report - July 2018
[Extra] Dolphin Progress Report - November 2018
[Extra] Dolphin Progress Report - September and October 2018
[Extra] GameCube Specs + Wii Specs (06-22-18)
[Homebrew] 55 Homebrew Games
[Homebrew] MAC OS for Wii
[Homebrew] QuadForce 4.1 (new update)
[Homebrew] quadforce v2.0 (NEW UPDATE)
[Homebrew] quadforce v3.0 (new update)
[Homebrew] Quadforce v4.0 (new update)
[Homebrew] Wiiflow 4.0 (NEW UPDATE)*
[Homebrew] Windows 3.11 for Wii with 165 DOS Titles
[Homebrew] [emulator] RetroArch-Wii-v1.0.0.0 (new update)
[Homebrew][Emulator] Beebem Wii v0.1 : BBC Micro emulator (new release)
[Homebrew][Emulator] FCE Ultra GX 3.3.3 (new update)
[Homebrew][Emulator] Genesis Plus GX 1.7.4 Released For Wii/GC
[Homebrew][Emulator] Genesis Plus GX v1.7.1 (NEW UPDATE)
[Homebrew][Emulator] RetroArch wii v0.9.9 (new update)
[Homebrew][Emulator] RETROARCH WII - 0.9.7 (NEW MULTI-EMU RELEASE)*
[Homebrew][Emulator] RetroArch Wii v0.9.7.1 (NEW UPDATE)*
[Homebrew][Emulator] RetroArchWII v0.9.8 (multi-emu new update )
[Homebrew][Game Engine] OutRun Cannonball engine v0.3 (new release)
[Homebrew][Game] Resident Evil Operation Paintown for wii/wii-u (NEW HOMEBREW RELEASE)
[Homebrew][Wii][Online Gaming] Wiimmfi-Patcher to enable online for Wii games.
[Mod] Arc Rise Fantasia [NTSC-U](UNDUB)
[MOD] Arc Rise Fantasia [NTSC][UNDUB]
[Mod] Cliff Super Mario Bros Wii [NTSC-U][WBFS]
[MOD] Excitebots: Trick Racing [NTSC-U][Online Patched]
[Mod] Fatal Frame IV: Mask of the Lunar Eclipse [NTSC-J] (English Translated)
[MOD] Final Fantasy Fables - Chocobo's Dungeon [NTSC][UNDUB]
[Mod] Fire Emblem Radiant Dawn [PAL][UNDUB]
[MOD] Metroid Prime 1 + 2 [Metroid Prime Trilogy][PAL][DVD5]
[Mod] Midi's Super Mario Bros. Wii Just A Little Adventure [WBFS] [NTSC-U]
[Mod] MLG Super Luigi Wii “Into the Void” [NTSC-U][WBFS]
[MOD] Naruto Shippuden Clash of Ninja Revolution 3 [NTSC-U](UNDUBBED)(Scrubbed)
[Mod] New Super Summer Vacation 2015 (NTSC-U)[WBFS]
[MOD] Pandora's Tower [PAL][UNDUB]
[Mod] Project Zero 2 [PAL] [UNDUB]
[Mod] Rune Factory Frontier [NTSC-U][UNDUB]
[MOD] Rune Factory Tides of Destiny [NTSC-U][UNDUB]
[MOD] Super Smash Bros Brawl [NTSC-U][DVD5]
[MOD] Super Smash Sisters Generations 2 [WBFS][NTSC-U]
[MOD] Takt of Magic [NTSC-J][English Patched]
[Mod] Tales of Symphonia: Dawn of the New World [NTSC-U][UNDUB]
[Mod] The Legend Of Yoshi WBFS [NTSC-U]
[MOD] Trauma Center Series Undub (NTSC-U)
[MOD] Xenoblade Chronicles [NTSC-U][DVD5]
[Mod] Zero: Tsukihami no Kamen [NTSC-J][E-Patched]
[MOD] Zero: Tsukihami no Kamen [NTSC-J][English Translated]
[Mod] Zero: Tsukihami no Kamen [NTSC-J][Spanish-Patched]
[Mod] Zero: Tsukihami no Kamen [NTSC-J][Updated English Translation]
[Nintendo WII][Mod] Wiimms Mario Kart Fun 2018-12 [NTSC-U][WBFS]
[Rare] Wii Adds Channels dumps
[Tool] ARFX (v1.0)
[Tool] BMD View
[Tool] BrawlBox (v0.78) (Hotfix 1)
[Tool] DDS View (v0.0663a)
[Tool] IconMaker (v3b)
[Tool] New Super Mario Bros. Wii Mod Compiler (v1.0)
[Tool] Noesis (v4.0976)
[Tool] Noesis (v4.28)
[Tool] Noesis (v4.291)
[Tool] NT Compress
[Tool] Pokemon FSYS Converter
[Tool] ShowMiiWads (v1.4) (x64)
[Tool] SZS Tools
[Tool] U8 Tool (v7.1)
[Tool] UTF Tab (v0.7) (Build 3)
[Tool] Wii Backup Manager (v0.4.5) (Build 78)
[Tool] Wii Tool Pack (v1.0)
[VC][Arcade][Mod] SplatterHouse [J][English][WAD]
[VC][FC] Metroid (Japan) [REGIONFREE][WAD]
[VC][MSX][Mod] Metal gear 1 + 2 [J][T+ENG][WAD]
[VC][N64] Pokemon Snap [NTSC-U][WAD]
[VC][N64][MOD] SM64 Multiplayer [NTSC-U][WAD]
[VC][NES] Double Dragon [PAL] [WAD]
[VC][NES] Soccer (J)
[VC][SFC] Final Fantasy V (English) [REGIONFREE][WAD]
[VC][SFC] Tactics Ogre (English) [REGIONFREE][WAD]
[VC][SNES] Breath of Fire II [NTSC-U][WAD]
[VC][SNES] Final Fantasy II [NTSC-U][WAD]
[VC][SNES] Final Fantasy III [NTSC-U][WAD]
[VC][SNES][Mod] Breath of Fire II Retranslation [NTSC-U][WAD]
[WiiWare] Blaster Master: Overdrive [NTSC-U]
[WiiWare] Carmen Sandiego: Adventures in Math [NTSC-U]
[WiiWare] Castlevania: The Adventure ReBirth [NTSC-U][WAD]
[WiiWare] Cave Story [NTSC-U]
[WiiWare] Chronos Twins DX [NTSC-U]
[WiiWare] Contra ReBirth [NTSC-U][WAD]
[WiiWare] Dr. Mario Online Rx [NTSC-U][WAD]
[WiiWare] FAST Racing League [NTSC-U]
[WiiWare] Final Fanasy IV - The After Years DLC [PAL][WAD]
[WiiWare] Final Fantasy Crystal Chronicles - King + Darklord DLC [PAL][WAD]
[WiiWare] Final Fantasy Crystal Chronicles: My Life as a Dark Lord [NTSC-U][WAD]
[WiiWare] Final Fantasy Crystal Chronicles: My Life As A King [NTSC-U][WAD]
[WiiWare] Gradius ReBirth [NTSC-U]
[WiiWare] La-Mulana [NTSC-U][WAD]
[WiiWare] La-Mulana [PAL][WAD]
[WiiWare] LostWinds: Winter of the Melodias [PAL][WAD]
[WiiWare] Mega Man 10 [NTSC-U][WAD]
[WiiWare] Mega Man 10 [PAL][WAD]
[WiiWare] Mega Man 9 (PAL)
[WiiWare] Mega Man 9 + 10 DLC [PAL][WAD]
[WiiWare] Mega Man 9 [NTSC-U][WAD]
[WiiWare] Mega Man 9+10 DLC [NTSC-U][WAD}
[WiiWare] Mii Channel (NTSC-U)
[WiiWare] My Pokémon Ranch [NTSC-U]
[WiiWare] Pearl Harbor Trilogy - 1941: Red Sun Rising [PAL][WAD]
[WiiWare] Pokemon Fushigi no Dungeon: Ikuzo! Arashi no Boukendan [NTSC-J]
[WiiWare] Pokemon Fushigi no Dungeon: Mezase! Hikari no Boukendan [NTSC-J]
[WiiWare] Pokemon Fushigi no Dungeon: Susume! Honou no Boukendan [NTSC-J]
[WiiWare] Pokemon Rumble [PAL] [WAD]
[WiiWare] Princess Ai [NTSC-J] [WAD+DLC]
[WiiWare] Retro City Rampage [NTSC-U][WAD]
[WiiWare] Sonic The Hedgehog 4 - Episode 1 [NTSC-U][WAD]
[WiiWare] WiiWare Collection [NTSC-U]
Total Nintendo Wii titles available: 414
(Hosted @ EP: 0, Community Uploaded: 414)
(Hosted @ EP: 0, Community Uploaded: 414)
Xenoblade Chronicles 2 | |
---|---|
North American artwork, featuring the protagonists Rex (left) and Pyra looking at the Titan Uraya | |
Developer(s) | Monolith Soft |
Publisher(s) | Nintendo |
Director(s) | |
Producer(s) |
|
Designer(s) | Koji Hayashi |
Programmer(s) | Toshiaki Yajima |
Artist(s) | |
Writer(s) |
|
Composer(s) | |
Series | Xeno(main) Xenoblade Chronicles(sub-series) |
Platform(s) | Nintendo Switch |
Release | December 1, 2017 |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Xenoblade Chronicles 2[a] is an open worldaction role-playing game developed by Monolith Soft and published by Nintendo for the Nintendo Switchvideo game console. Released worldwide on December 1, 2017, it is the third installment in the Xenoblade Chronicles series, and the seventh main entry in the Xeno meta series; although it features a different setting and characters than the first Xenoblade Chronicles, it marks a return to a story-driven game, unlike the previous game in the series, Xenoblade Chronicles X, which was oriented towards open world exploration.
Xenoblade Chronicles 2 takes place in Alrest, a world covered in a sea of clouds. Humans live on top of and inside living creatures known as Titans, together with Blades, powerful beings that can be summoned by certain humans named Drivers, and to whom they are tied for the rest of the Driver's life. After he is hired for a salvaging mission, a young Driver named Rex is killed, but revived by a legendary Blade named Pyra on the promise of taking her to Elysium, a fabled paradise at the top of the World Tree. Together with other Drivers and Blades, the duo, caught in a war between countries, attempts to reach the World Tree, while being chased by Torna, an elusive faction seeking to capture Pyra.
Development of Xenoblade Chronicles 2 began shortly before the launch of Xenoblade Chronicles X. Several key people from previous Xenoblade Chronicles games returned including franchise creator, executive director and co-writer Tetsuya Takahashi and directors Koh Kojima and Genki Yokota. Using their experience from X, the team wanted to develop a story-driven game in the style of the original Xenoblade Chronicles. The soundtrack was composed and arranged by Yasunori Mitsuda, ACE, Kenji Hiramatsu, and Manami Kiyota. The main characters were drawn by Masatsugu Saito, best known for his work in Expelled from Paradise, while Tetsuya Nomura designed the characters of Torna; many guest artists were hired to design the Blades unrelated to the main story. Gameplay-wise, Xenoblade Chronicles 2 is similar to previous entries, with the notable addition of the Blades, three of whom the player can switch between during a battle; most Blades in the game are optional, and must be 'awakened' from a Core Crystal, resulting in a randomly selected Blade becoming tied to a specific Driver, who can use them in combat.
The game was first announced alongside the Nintendo Switch reveal presentation in 2017, with a worldwide release date planned for the same year. Similarly to the original Xenoblade Chronicles, the game's localization was handled by Nintendo of Europe. Unlike the controversy surrounding Xenoblade Chronicles X, the game does not feature any sort of censorship between different versions. Upon release the game received generally positive reviews, with most praise going to its story, combat, music, environments, and amount of content. At over 1.7 million copies sold as of June 2019, it is the best-selling title in the Xeno series, and Monolith Soft's most commercially successful game. A large story-based downloadable content (DLC) addition taking place 500 years before the main game and featuring its own game mechanics, titled Xenoblade Chronicles 2: Torna – The Golden Country, was released in September 2018.
- 2Synopsis
- 3Development
- 4Reception
Gameplay[edit]
Akin to previous Xenoblade games, Xenoblade Chronicles 2 is an action role-playing game (ARPG) where the player controls a main character out of a party of three.[1][2][3] The game employs an open world design, with a day-and-night time cycle that often affects in-game events, including quests, enemy strength, and item availability. Unlike the first two entries, which consisted of one giant world the player could journey through uninterrupted, the game takes place on several Titans, between whom the player travels via a Fast Travel option.
The biggest change to the gameplay comes from Blades, sentient beings summoned from 'Core Crystals' who provide their summoners - called Drivers - weapons in combat and make up the player's party (separate from the character party). Each character can only have three Blades active at a time. The Blade equipped on a Driver determines their class, and Blade weapon types are divided into three main categories: Attacker, Healer, and Tank. Blades support their Driver in the form of buffs and special attacks performed by both a Driver and their Blade. Buffs and other upgrades can be unlocked through a Blade's Affinity Chart. A Blade is tied to their Driver, and cannot usually be used by another; however, a rare item called the Overdrive Protocol allows the player to change a Blade's affiliated Driver.[4]
Each Driver has a Blade automatically assigned to them when they join the party, who are also a part of the game's story. Most of the game's Blades are not a part of the main story, and can be assigned to any Driver; among those is KOS-MOS from the Xeno sub-series Xenosaga.[5]
Synopsis[edit]
Setting[edit]
The game is set on Alrest, which has no stable land, but instead is made of a sea topped with clouds, called the 'Cloud Sea'. Legends claim humanity once lived atop the World Tree in a paradise called Elysium with their creator, the Architect, but they were exiled for unknown reasons and given Titans, which range in size from boats to small continents, to live on. Blades are powerful beings summoned from 'Core Crystals' who channel power into their weapons through a force called ether. Their masters are called Drivers; when a Driver dies, their Blade reverts to a Core Crystal and lose their memory when another Driver awakens them. At the game's start, the nation-states of Mor Ardain and Uraya are on the brink of war.
Plot[edit]
Rex, an orphaned salvager who collects treasure from below the Cloud Sea for money, is hired by Argentum Trade Guild Chairman Bana to aid the Drivers Jin, Malos, and Nia, part of a group named Torna, in the salvage of an ancient ship. In the ship, they find Pyra, a legendary Blade known as an Aegis. When Rex reaches out to touch Pyra's sword, Jin fatally stabs him. Rex awakens on a field with Pyra, who reveals they are in a memory of her old home Elysium. She asks him to bring her to Elysium and in exchange gives him half of her Core Crystal to revive him. With help from his Titan companion Gramps and Nia, who has defected from Torna, Rex escapes to the Titan Gormott, but Gramps is wounded and reverts to his larval stage. Soon after, they arrive in Gormott's capital Torigoth and are joined by the Nopon Driver Tora and his artificial Blade Poppi. The group try to get to the World Tree, but are stopped by the Artifice Ophion and swallowed by the Titan Uraya.
After the group battles the mercenary Driver Vandham while escaping Uraya's stomach, he joins the party and Rex begins to look to him as a mentor. The group later learns that Jin and Malos are the leaders of Torna, a terrorist group named after a Titan destroyed in the Aegis War 500 years ago. Led by Malos, who is revealed to be an Aegis, they seek to destroy humanity by unleashing the Artifice Aion on the World Tree and killing the Architect. During a battle with Malos, Vandham is killed and Pyra unveils her true form Mythra. They have shared memory and consider themselves sisters, switching back and forth as needed.
The group's search for a way past Ophion leads them to join forces with Mórag, the Ardainian emperor Niall's elder sister; and Zeke, prince of Tantal on the Titan Genbu. Malos's Driver Amalthus later summons the party to Indol, which controls Core Crystal distribution. After Amalthus attempts peace talks between Uraya and Mor Ardain, the group stops Bana's attempt to kill Niall.
Later on, in Tantal, the group battles Jin, who forces Pyra to surrender. While Gramps leads the group to the third Aegis sword to save Pyra, Malos siphons Pyra's power to regain his full strength. After the group finds the third sword, phantoms of Addam nearly kill Rex. To save him, Nia reveals herself as a Flesh Eater, and Addam's spirit deems Rex worthy of the third sword. The group confronts Jin and Malos at the Cliffs of Morytha near the World Tree, during which Rex unlocks Pyra and Mythra's true form Pneuma. Rex, now matched with Jin's power, forces Malos to summon Ophion, who knocks the group into the abyss beneath the World Tree.
In the Land of Morytha, under the Cloud Sea, the group is forced to work with a weakened Jin. Soon after, Amalthus attacks the World Tree by controlling various Titans. The group severs his connection to the Titans, only for him to kill all Torna members except Malos and Jin, who defeats him before dying. The group arrives in Elysium and meet the Architect, a scientist named Klaus. He explains that he discovered a device called the Conduit which sends objects into different dimensions, the use of which split his body in two and destroyed the world.[b]
Sensing that his other half is about to die, which will result in his own death, Klaus sends the group to stop Malos, who has obtained Aion. After Malos's defeat and death, Klaus dies, but not before granting Rex and the party 'one final gift.' Klaus's death causes the Conduit to shut off; without the Conduit, the World Tree begins to crumble, which will destroy Alrest. Pneuma helps the group escape, but sacrifices herself to detonate the World Tree. The group barely survives when Gramps, thanks to Pneuma, returns to his adult form and flies everyone down to Alrest. As part of Klaus's 'last gift', the Cloud Sea fades to reveal a new world and the Titans merge to form a new landmass. Afterwards, Pyra and Mythra are revived in separate bodies and reunite with Rex.
Development[edit]
The game is the third title in Monolith Soft's Xenoblade Chronicles series, following the original Xenoblade Chronicles and Xenoblade Chronicles X.[6] Plans for the game began as early as July 2014, during the latter half of development of Xenoblade Chronicles X, out of the negative fan reaction from changes implemented in the title.[7] While the original Xenoblade Chronicles followed the typical structure of a general story-driven JRPG, Xenoblade Chronicles X received far less emphasis on story, and was organized in more of a mission-based structure, focused primarily on exploring the game's open world.[6] The development grew impatient upon hearing the fanbase complain about the changes, and started work on another story-driven title.[7] Because the gameplay was more of a continuation of the first title, they decided to title it Xenoblade Chronicles 2.[7] Initial work on the game was difficult because the technical specifications of the Nintendo Switch were not yet finalized or known yet,[7] but once it was finalized, the game featured a shorter development period compared to the prior titles, with executive director Tetsuya Takahashi citing being able to use the technological foundation established in Xenoblade Chronicles X as a means of speeding up development time.[8][9] Another motivating factor was the agreement made by the team with Nintendo specifically to deliver the game early on in the Nintendo Switch's lifecycle.[8]
One of Monolith Soft's objectives for the game was to give the characters a wider range of facial expressions compared to past Xenoblade titles. The lead character designer was Masatsugu Saito, who for the first time was designing characters for a video game.[9][10] The developers chose him to give the protagonists a more expressive anime-like art style than prior Xenoblade entries, which featured a more realistic type of modeling that they found a bit too stiff.[6][11]Square Enix artist Tetsuya Nomura was responsible for the characters within the Torna organization.[8][12] Takahashi had always wanted to work with Nomura, but as he was busy with other games at Square Enix, he hesitantly approached the company with the hopes of letting him work as a guest artist. To Takahashi's surprise, they accepted the negotiation. Other guest artists also contributed, such as Xeno series veterans Kunihiko Tanaka and Soraya Saga, who designed some of the game's 'Blades', weapon-like life forms.[13][14][15] Notably, Tanaka designed a blade of KOS-MOS, one of the protagonists of the Xenosaga trilogy.[16] The game's story was conceived by Takahashi, with assistance from screenwriters Yuichiro Takeda and Kazuho Hyodo, who respectively worked on the even and odd chapters.[17] Takeda, who also worked as a writer on the last two Xenoblade games, stated that the writing techniques and workflow for Xenoblade Chronicles 2 was similar to that of a movie.[17] Takeda also stated that the story had the most 'Tetsuya Takahashi flair to date'.[17] While it is a sequel to Xenoblade Chronicles, it features a new world and cast of characters.[18]
The game was announced in January 2017 as part of Nintendo's detailed reveal of the Nintendo Switch, with a gameplay trailer being released on the same day.[1][19][20] Similar to the original Xenoblade, the title was announced as Xenoblade 2 in Japan, but had Chronicles added to its name in English speaking regions.[21] The game was also a part of Nintendo's presentation at E3 2017, where it was reconfirmed for release by the end of 2017.[22] Like the original Xenoblade Chronicles, Nintendo's European division took up the reins for the English localization, who regularly communicated with Nintendo's Japanese and American divisions about decisions that could prove controversial, something that was previously an issue with Xenoblade Chronicles X.[23] The game had a simultaneous worldwide launch on December 1, 2017, as the localization process took place during development rather than after it, unlike the first two games.[24]
Torna – The Golden Country[edit]
Additional story-based downloadable content was made for the game, with the first being Xenoblade Chronicles 2: Torna – The Golden Country. The content was released digitally as part of the game's expansion pass on September 14, 2018, and as a standalone retail release a week later.[25]
Music[edit]
Composition of the game's soundtrack was led by Yasunori Mitsuda
The game's original score was written by Yasunori Mitsuda, ACE (Tomori Kudo and Hiroyo 'Chico' Yamanaka), Kenji Hiramatsu, and Manami Kiyota.[26] Mitsuda, who was also in charge of the audio budget, musician booking, schedule management, and music sheet proofreading, was first invited to the project by Takahashi in December 2014.[27][28] Throughout the following year, Mitsuda and Takahashi held numerous meetings discussing the overall direction of the music, eventually inviting musical group ACE and Kenji Hiramatsu, who had also worked on the first Xenoblade Chronicles.[28] At the meetings, each composer's contribution to the soundtrack was decided, with ACE primarily handling the field music, and Hiramatsu handling the battle music.[7][28] According to Mitsuda, it was done in a way that would satisfy the fans, as they did not want to 'ruin the image' that was set by the first Xenoblade Chronicles.[28] With contributions from over 300 total musicians and 20,000 sheets worth of music, Mitsuda considered it the largest project he had ever worked on, with files and data from Pro Tools, his music production software, surpassing one terabyte in size.[27][29] Overall, there were approximately 120 tracks recorded for the game, with around 25 of them being from Mitsuda.[7]
The soundtrack features performances from the Slovakian Bratislava Symphony Choir, as well as the Irish chamber choirAnúna.[28][30][31] Mitsuda, who had always wanted to work with Anúna after becoming a fan of theirs in the 1990s, claimed that their performances for the game made him cry.[28][32] Two tracks, including the ending theme written by Mitsuda, were sung by Jennifer Bird of the English acoustic duo Tomorrow Bird.[33] Before recording, Mitsuda and Bird corresponded so that she could properly convey the characters' emotions through her singing. While recording, Bird was able to improvise melodic elements of her singing, something that did not usually happen with Mitsuda's arrangements.[34][35] Days before the game's launch, a promotional music video featuring a vocal track from the game by Mitsuda, 'Shadow of the Lowlands', was uploaded onto Nintendo's official YouTube accounts.[36] The video features a performance by Anúna, and was filmed and directed by Michael McGlynn, leader of the group.[36] An official soundtrack, consisting of over a hundred tracks, was released in both physical and digital formats on May 23, 2018.[37][38]
Reception[edit]
Pre-release[edit]
Xenoblade Chronicles 2 was positively received upon announcement, with some critics calling its reveal 'unexpected'.[11][20] Jeremy Parish of USGamer favorably compared it to Chrono Cross.[39] At the Gamescom event in August 2017, the game received positive early hands-on impressions from gaming sites, being praised for its streamlined combat system and environments.[40][41]
Reviews[edit]
Reception | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Upon release, Xenoblade Chronicles 2 received 'generally favorable reviews' according to review aggregatorMetacritic, which gave it an overall score of 83 out of 100 based on 93 reviews.[42] The game's story, characters, complex combat system, soundtrack, amount of content, and the beauty and size of the environments were largely praised, although some criticized its technical issues.
John Rairdin of Nintendo World Report gave a 9.5 rating out of 10 considered the game 'one of the finest JRPGs of the generation and perhaps of all time' and highly praising the music, 'diverse world', 'fresh and engaging combat', and 'thrilling storyline', stating: 'Washing over any minor issues is one of the most engaging stories I’ve ever played, a vastly improved and fun combat system, and an out-of-this-world soundtrack. It sets a precedent for JRPGs on the Switch that I doubt will be topped.'[53]IGN Japan gave a very positive review, stating that it 'offers a timeless tale of adventure and an incredibly deep battle system.' However, they criticized the fact that 'its mechanics are not always well explained'.
The game received a 35/40 review score from Famitsu.[46] Nadia Oxford of USgamer stated that Xenoblade Chronicles 2 'captures nearly everything that made the first game great, borrows the best elements from Chronicles X, and then improves on much of it. Though Blades change up how you fight in Chronicles 2, the game spills over with the traits that make the first Chronicles game a stand-out experience. More story, more enemies to scrap with, more landscapes to tread across. Chronicles 2 is a dialogue-heavy game, but there are many points where Monolith Soft lets its environments narrate the seriousness of Alrest's plight. She highly praised the game's story, stating 'The narrative explores patriotism, war, environmental decline, refugees, and examines the little people who get caught in the crush when big powers scrap with one another. There are also a number of moral and philosophical questions raised about Blades [..] Are Blades humanity's partners, or their slaves?'[54]
Leif Johnson of IGN praised the game, awarding it a score of 8.5 out of 10. They called it a 'standout RPG that manages to keep its story, combat, and exploration interesting over the course of at least 70 hours of adventure through an impressively varied and rich world', though conceded a few frustrations with the game, including a confusing minimap that sometimes led to the reviewer getting lost.[50] Shubhankar Parijat of GamingBolt called it 'A must-play for all Nintendo Switch owners' and 'one of the best JRPGs of this generation' and calling its world 'vast and beautiful', its story 'complex and layered', and its combat 'intricate and addictive', while also noting that the game was occasionally held back by 'obtuse design choices' and 'a simple lack of polish'.[55]
Conversely, Jason Schreier of Kotaku, who had also disliked the original Xenoblade Chronicles, gave a largely negative review, calling the game 'dull, dreary, overly complicated, and unconcerned with wasting the player's time', and heavily criticizing the writing, technical issues, pacing, as well as the gameplay, which he considered overly extensive and complicated, and the game content he judged excessively huge. He stated: 'Xenoblade 2 consistently displays a frustrating lack of respect for the player’s time. Everything takes significantly longer than it needs to, in part because the game contains such an overwhelming number of features. It can take dozens of minutes to navigate the clunky menus, sort through all of the characters’ upgrades, and manage a collection of Pokémon-like Blades.' He was also critical of the story, calling it 'an unsubtle script that stomps all over even the most interesting story scenes'. However, he praised the 'spectacular' music and 'beautifully realized' environments.[56]
Sales[edit]
The game sold nearly 98,000 copies in its first week in Japan, and 168,000 after a month.[57][58] In the United Kingdom, the game positioned itself at number 19 overall in its first week, which made it debut 9 places higher over Xenoblade Chronicles X.[59] In the United States, it charted at number 16 for the month of December.[60] Within a month, the game had sold over a million copies worldwide.[61][62] By the end of 2018, it had sold over 213,000 units in Japan, making it the 75th best-selling game 2018 in the country.[63]
By April 2018, Xenoblade Chronicles 2 had become the best selling game in the Xeno franchise, and the best-selling game of Monolith Soft altogether.[64] In September 2018, Takahashi stated: 'From a sales perspective, I have to say Xenoblade Chronicles 2 exceeded my expectations. We really saw more people pick the game up and experience it in the North American and European territories than we thought would do so. It's still early days for the Torna DLC, but from what we've seen in Japan, the sales of the Torna DLC are exceeding our expectations as well.'[65] In an interview with 4Gamer, Takahashi revealed that Xenoblade Chronicles 2 has sold 1.73 million units worldwide as of March 2019.[66][67]
Awards and nominations[edit]
The game was nominated for 'Best RPG' at IGN's Best of 2017 Awards.[68]
Award | Category | Result | Ref(s) |
---|---|---|---|
Japan Game Awards | Award for Excellence | Won | [69] |
National Academy of Video Game Trade Reviewers Awards | Game Engineering | Nominated | [70][71] |
Famitsu Awards | Excellence Prize | Won | [72] |
Notes[edit]
- ^Japanese: Xenoblade 2Hepburn: ゼノブレイド2?, Zenobureido Tsū
- ^The Architect's other half was sent to an alternate dimension, the setting of the first Xenoblade Chronicles.
References[edit]
- ^ abMatulef, Jeffrey (January 13, 2017). 'Xenoblade Chronicles 2 announced for Nintendo Switch'. Eurogamer. Archived from the original on January 14, 2017. Retrieved January 14, 2017.
- ^Takahashi, Dean (January 12, 2017). 'Xenoblade Chronicles 2 is the first big Japanese role-playing game for the Nintendo Switch'. VentureBeat. Archived from the original on January 18, 2017. Retrieved January 14, 2017.
- ^Wallace, Kimberley (November 7, 2017). 'Xenoblade Chronicles 2: Big World, Big Battles, Big Changes'. Game Informer. p. 2. Retrieved December 14, 2017.
- ^'Xenoblade Chronicles 2 Blades Guide: unlocking new blades, upgrading blades, overdrive protocol and the best blades explained'. RPGSite. December 16, 2017. Retrieved February 23, 2018.
- ^Romano, Sal (November 30, 2017). 'Xenoblade Chronicles 2 adds KOS-MOS Re: from Xenosaga as Rare Blade'. Gematsu. Retrieved February 21, 2019.
- ^ abcWallace, Kimberley (November 7, 2017). 'Xenoblade Chronicles 2: Big World, Big Battles, Big Changes'. Game Informer. p. 1. Retrieved December 14, 2017.
- ^ abcdefSato (November 28, 2017). 'Xenoblade Chronicles 2 Devs Explain Why There Are So Many Female Rare Blades'. Siliconera. Retrieved November 28, 2017.
- ^ abcPeckham, Matt (July 7, 2017). 'Why 'Xenoblade Chronicles 2' Has a Character Designed by Tetsuya Nomura'. Time. Retrieved July 28, 2017.
- ^ abRomano, Sal (January 12, 2017). 'Xenoblade Chronicles 2 announced for Switch'. Gematsu. Archived from the original on January 16, 2017. Retrieved January 14, 2017.
- ^Masatsugu, Saitō (June 16, 2017). 'Saitō Masatsugu(@_saitomasatsugu)-san'. Twitter. Retrieved June 17, 2017.
- ^ abVogel, Mitch (January 12, 2017). 'Xenoblade Chronicles 2 Is Currently in Development'. Nintendo Life. Archived from the original on January 14, 2017. Retrieved January 14, 2017.
- ^Romano, Sal (June 21, 2017). 'Tetsuya Nomura handling character designs for Xenoblade Chronicles 2's Torna organization'. Gematsu. Retrieved June 21, 2017.
- ^Casey (September 18, 2017). 'Xenoblade Chronicles 2 Director Says The Game Has 'An Enormous Amount Of Quests''. Siliconera. Retrieved November 4, 2017.
- ^Sato (October 31, 2017). 'Xenoblade Chronicles 2 Introduces Its Elegant Water-Type Blade Yuuou, Designed By Soraya Saga'. Siliconera. Retrieved November 4, 2017.
- ^Sato (October 23, 2017). 'Xenoblade Chronicles 2's Blue-Haired Rare Blade Tokiha Reminds Us Of Xenosaga's KOS-MOS'. Siliconera. Retrieved October 24, 2017.
- ^Romano, Sal (January 30, 2017). 'Xenoblade Chronicles 2 adds KOS-MOS Re: from Xenosaga as Rare Blade'. Gematsu. Archived from the original on December 14, 2017. Retrieved December 14, 2017.
- ^ abc'Xenoblade Chronicles 2: Behind the story development'. Nintendo.com. November 22, 2017. Retrieved November 22, 2017.
- ^Skrebels, Joe (June 13, 2017). 'E3 2017: Xenoblade Chronicles 2 Is More Than a Simple Sequel'. IGN. Archived from the original on January 14, 2017. Retrieved June 19, 2017.
- ^Higham, Michael (January 12, 2017). 'Xenoblade Chronicles 2 Announced for Nintendo Switch'. GameSpot. Retrieved January 14, 2017.
- ^ abO'Connor, James (January 13, 2017). 'Xenoblade Chronicles 2 is coming to Switch'. VG247. Archived from the original on January 14, 2017. Retrieved January 14, 2017.
- ^McWhertor, Michael (January 12, 2017). 'Xenoblade 2 coming to Nintendo Switch'. Polygon. Archived from the original on January 13, 2017. Retrieved January 14, 2017.
- ^Webster, Andrew (June 13, 2017). 'Xenoblade Chronicles 2 is a massive sci-fi RPG for Nintendo Switch'. The Verge. Retrieved June 13, 2017.
- ^Schreier, Jason (June 16, 2017). 'Xenoblade Chronicles X's Director On Localization Changes: 'I Didn't Mind Much At All''. Kotaku. Archived from the original on June 16, 2017. Retrieved June 21, 2017.
- ^Knezevic, Kevin (September 13, 2017). 'Nintendo Switch Open-World RPG Xenoblade Chronicles 2 Gets Release Date, Special Edition'. GameSpot. Retrieved September 13, 2017.
- ^Wales, Matt. 'Xenoblade Chronicles 2's new story DLC is called Torna - The Golden Country'. Eurogamer. Retrieved June 13, 2018.
- ^'Monolith Soft Reveals Xenoblade Chronicles 2 Sequel Game For Switch'. Anime News Network. January 13, 2017. Archived from the original on January 14, 2017. Retrieved January 14, 2017.
- ^ abCasey (April 7, 2017). 'Composer Yasunori Mitsuda Says Xenoblade Chronicles 2 Is The Largest Production He's Worked On'. Siliconera. Archived from the original on April 7, 2017. Retrieved May 11, 2017.
- ^ abcdef'Xenoblade Chronicles 2: Behind Yasunori Mitsuda's music'. Nintendo. November 27, 2017. Retrieved November 28, 2017.
- ^Sato (August 10, 2017). 'Xenoblade Chronicles 2 Composer Says Its Massive Music Production Is Complete'. Siliconera. Retrieved November 28, 2017.
- ^'Anúna'. AllMusic. Retrieved September 26, 2017.
- ^Sato (May 3, 2017). 'Xenoblade Chronicles 2 Composer Updates On Working With The Bratislava Symphony Choir'. Siliconera. Archived from the original on May 3, 2017. Retrieved May 11, 2017.
- ^Guarino, Mike (May 6, 2017). 'Xenoblade Chronicles 2 Has Music So Good It Made The Composer Cry'. attackofthefanboy.com. Archived from the original on May 6, 2017. Retrieved May 11, 2017.
- ^Tomorrow Bird (July 23, 2017). 'The secrets out! Jen has just finished recording two tracks for the upcoming @XenobladeJP game! #proud #xenoblade #excited @YasunoriMitsuda'. Twitter. Retrieved July 25, 2017.
- ^Procyon Studio (July 21, 2017). Procyon Studio - 10:11 PM - July 21, 2017 (in Japanese). Twitter. Archived from the original on July 24, 2017. Retrieved July 24, 2017.
- ^Procyon Studio (July 21, 2017). Procyon Studio - 11:22 PM - July 21, 2017 (in Japanese). Twitter. Archived from the original on July 24, 2017. Retrieved July 24, 2017.
- ^ abGlagowski, Peter (November 27, 2017). 'Xenoblade Chronicles 2 gets a hauntingly beautiful music video'. Destructoid. Retrieved November 28, 2017.
- ^Gallagher, Mathew. 'Xenoblade Chronicles 2 to receive soundtrack'. Video Game Music Online. Retrieved March 2, 2018.
- ^Sato. 'Xenoblade Chronicles 2's Official Soundtrack Gets A Global Digital Release On May 23'. Siliconera. Retrieved May 8, 2018.
- ^Parish, Jeremy (January 14, 2017). 'Opinion: Switch Isn't for Everyone, But It's Definitely For Me'. USGamer. Archived from the original on January 18, 2017. Retrieved January 14, 2017.
- ^Altano, Brian (August 25, 2017). 'Gamescom 2017: Xenoblade Chronicles 2 is Beautiful, Confusing, and Captivating'. IGN. Retrieved August 25, 2017.
- ^boulapoire (August 25, 2017). 'On a enchaîné les éléments sur Xenoblade 2'. Gamekult (in French). Retrieved August 25, 2017.
- ^ ab'Xenoblade Chronicles 2 for Switch Reviews'. Metacritic. Retrieved December 8, 2017.
- ^Carter, Chris (November 30, 2017). 'Review: Xenoblade Chronicles 2'. Destructoid. Retrieved November 30, 2017.
- ^'Xenoblade Chronicles 2'. Edge. No. 314. Future. December 8, 2017. pp. 108–109. ISSN1350-1593.
- ^Schafer, Emma (November 30, 2017). 'Xenoblade Chronicles 2 review'. Electronic Gaming Monthly. Retrieved November 30, 2017.
- ^ abRomano, Sal (November 20, 2017). 'Famitsu Review Scores: Issue 1512'. Gematsu. Retrieved November 20, 2017.
- ^Juba, Joe (November 30, 2017). 'Depth And Sacrifice - Xenoblade Chronicles 2 - Switch'. Game Informer. Retrieved November 30, 2017.
- ^Faulkner, Jason (November 30, 2017). 'Xenoblade Chronicles 2 Review — A Titanic Journey'. Game Revolution. Retrieved November 30, 2017.
- ^Brown, Peter (November 30, 2017). 'Xenoblade Chronicles 2 Review'. GameSpot. Retrieved November 30, 2017.
- ^ abJohnson, Leif (November 30, 2017). 'Xenoblade Chronicles 2 Review'. IGN. Retrieved November 30, 2017.
- ^Whitehead, Thomas (November 30, 2017). 'Review: Xenoblade Chronicles 2'. Nintendo Life. Retrieved November 30, 2017.
- ^Rairdin, John (November 30, 2017). 'Xenoblade Chronicles 2 Review'. Nintendo World Report. Retrieved November 30, 2017.
- ^Rairdin, John (November 30, 2017). 'Xenoblade Chronicles 2 Review'. Nintendo World Report. Retrieved February 11, 2019.
- ^Oxford, Nadia (November 30, 2017). 'Xenoblade Chronicles 2 Review: An RPG With the Heart and Soul of a Titan'. USgamer. Retrieved December 14, 2017.
- ^Parijat, Shubhankar (December 6, 2017). 'Xenoblade Chronicles 2 Review – Unbridled Ambition'. GamingBolt. Retrieved December 14, 2017.
- ^Schreier, Jason (December 1, 2017). 'Xenoblade Chronicles 2: The Kotaku Review'. Kotaku. Retrieved December 1, 2017.
- ^Romano, Sal (December 6, 2017). 'Media Create Sales: 11/27/17 – 12/3/17'. Gematsu. Retrieved December 6, 2017.
- ^Romano, Sal (January 11, 2018). 'Media Create Sales: 1/1/18 – 1/7/18'. Gematsu. Retrieved January 12, 2018.
- ^Hebblethwaite, Luke (December 4, 2017). 'Call of Duty: WWII bunkers down for a fifth week at the top'. UKIE. Retrieved December 6, 2017.
- ^Chan, Stephanie (January 18, 2018). 'December NPD 2017: Nintendo Switch leads a $3.29 billion month'. VentureBeat. Retrieved February 2, 2018.
- ^Handrahan, Matthew (January 31, 2018). 'Nintendo's revenue rockets as Switch nears 15m sold'. GamesIndustry.biz. Retrieved January 31, 2018.
- ^'IR Information : Sales Data'. GamesIndustry.biz. March 31, 2018. Retrieved April 26, 2018.
- ^'2018 Top 100'. Game Data Library. Retrieved February 21, 2019.
- ^Pramath (April 26, 2018). 'Xenoblade 2 Sales Reach 1.31 Million, Becomes Monolith Soft's Highest Selling Game Ever'. Gaming Bolt. Retrieved February 21, 2019.
- ^Oxford, nadia (September 28, 2018). 'Xenoblade Chronicles 2 Sales Outside Japan Far Exceeded Monolith Soft's Expectations'. USgamer. Retrieved February 11, 2019.
- ^Admin, My Nintendo News (June 7, 2019). 'Monolith Soft Announces Xenoblade Chronicles 2 Has Sold 1.73 Million'. My Nintendo News. Retrieved June 8, 2019.
- ^Inc, Aetas. '「ゼノサーガ」の紆余曲折が「ゼノブレイド」を生んだ――不定期連載「原田が斬る!」,第7回はゼノシリーズ総監督の高橋哲哉氏にモノリスソフトの今を聞いた'. www.4gamer.net (in Japanese). Retrieved June 8, 2019.
- ^'Best of 2017 Awards: Best RPG'. IGN. December 20, 2017. Retrieved February 19, 2018.
- ^'Awarded games Games of the Year Division'. Japan Game Awards. Retrieved February 21, 2019.
- ^'Nominee List for 2017'. National Academy of Video Game Trade Reviewers. February 9, 2018. Retrieved February 16, 2018.
- ^'Horizon wins 7; Mario GOTY'. National Academy of Video Game Trade Reviewers. March 13, 2018. Retrieved March 14, 2018.
- ^Brian (April 27, 2018). 'Famitsu Award 2017 winners announced'. Nintendo Everything. Retrieved June 4, 2019.
External links[edit]
- Official website
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Xenoblade_Chronicles_2&oldid=902125599'
05-20-2014, 10:05 PM (This post was last modified: 05-30-2019, 08:48 PM by Bighead.)
For anything else not related to texturing, visit the Xenoblade Chronicles discussion page here.
_________________________________________________________________________________________________________
Information / Screenshots
This project was started by layberneth, later maintained by poweredbykimchi, and is now maintained by me with the help of other project collaborators.
The goal of the project is to create as many HD textures as possible while attempting to keep the integrity of the original textures.
The core pack requires Dolphin 5.0-6199 or newer. The latest Development Version or Dolphin Ishiiruka is suggested.
Downloads - Password for all archives: xenoblade
This pack requires Dolphin v5.0-6199 or newer for BC7 and 'arb' suffix support.
UI textures are created with uncompressed DDS and environments with DDS BC7 for maximum quality.
A DX11+ capable graphics card (Geforce GTX 400+/Radeon HD 5000+) is required or the textures will not load.
Core Resource Pack - ReadMe
This version of the pack can be used with Dolphin's Resource Pack Manager. At this time, optional textures are not available!
It is suggested to use the 'Core Texture Pack' at this time if you want to use optional textures and controller/tutorial packs.
Download: Mirror 1
Xenoblade Chronicles Wii Download
Core Texture Pack - ReadMe - Video Tutorial
This version of the texture pack must be manually installed into Dolphin's texture folder.
It is suggested to use this over the 'Core Resource Pack' at this time if you want to use optional textures and controller/tutorial packs.
Download: Mirror 1 - Mirror 2
HD Controller Buttons + Tutorials Pack - Preview - More Info
Covers all buttons and 112 in-game Tutorials. Legacy versions swap the front/back triggers and buttons B/A (xBox) and X/O (PSX).
PSX and Xbox users must select 'Classic Controller' as the extension for the emulated Wiimote or some textures will not load!
Switch users must match the 'Classic Controller' button layout because it uses the tutorials that were made for the Classic Controller.
Download: Mirror 1 - Mirror 2
I am no longer offering PNG packs as I see no reason to use them. If someone wants them for some reason, they are archived here.
If the links are ever brought down for any reason, PM me on this forum or email me at [email protected] and I'll get them back online ASAP.
_________________________________________________________________________________________________________
Bonus Section
This section includes stuff that either relates to this project, Xenoblade in general, or ways to improve on the experience.
There's definitely no better site than GameFAQs for this kind of information.
http://www.gamefaqs.com/wii/960564-xenoblade-chronicles/faqs
http://www.gamefaqs.com/wii/960564-xenoblade-chronicles/faqs
How to Use Gekko Cheats in Dolphin: (Show Spoiler)
- Dolphin > Options > Configure > Enable Cheats
- Right click game > Properties > Gecko Codes.
- Click on 'Edit Config'
- If the document is blank or missing the [Gecko] header, type it in.
- Paste code found below into the ini. Save it. Close it.
- Code should show up in list to checkmark.
The list of Gecko cheats must start with the [Gecko] header.
Cheats need a line starting with $Title, which is how it will show up on the list.
Below the title is where the code for the cheat goes.
[Gecko]
$This is a Cheat
00000000 00000000
00000000 00000000
$This is another Cheat
00000000 00000000
00000000 00000000
- Right click game > Properties > Gecko Codes.
- Click on 'Edit Config'
- If the document is blank or missing the [Gecko] header, type it in.
- Paste code found below into the ini. Save it. Close it.
- Code should show up in list to checkmark.
The list of Gecko cheats must start with the [Gecko] header.
Cheats need a line starting with $Title, which is how it will show up on the list.
Below the title is where the code for the cheat goes.
[Gecko]
$This is a Cheat
00000000 00000000
00000000 00000000
$This is another Cheat
00000000 00000000
00000000 00000000
I removed the cheat that was here and am linking to One More Try's thread since it is a WIP.
https://forums.dolphin-emu.org/Thread-wip-xenoblade-60fps-and-other-mods
For the completionist types who are heavy into side questing. This game becomes rather easy for those who do every single quest along the way because it's easy to out-level the content. Using a cheat to reduce exp to about 50%-75% gain may greatly enhance the overall experience.https://forums.dolphin-emu.org/Thread-wip-xenoblade-60fps-and-other-mods
$Reduce EXP Gain to X
C20A2C04 00000008
48000009 XXXXXXXX
C9828198 D981FFF8
6C978000 92E1FFFC
C961FFF8 ED6B6028
7D8802A6 C18C0000
ED6B0332 FD60581E
D961FFF8 82E1FFFC
60000000 00000000
Replace XXXXXXXX with a value:C20A2C04 00000008
48000009 XXXXXXXX
C9828198 D981FFF8
6C978000 92E1FFFC
C961FFF8 ED6B6028
7D8802A6 C18C0000
ED6B0332 FD60581E
D961FFF8 82E1FFFC
60000000 00000000
20% - 3E4CCCCD
25% - 3E800000
30% - 3E99999A
35% - 3EB33333
40% - 3ECCCCCD
45% - 3EE66666
50% - 3F000000
55% - 3F0CCCCD
60% - 3F19999A
65% - 3F266666
70% - 3F333333
75% - 3F400000
80% - 3F4CCCCD
85% - 3F59999A
90% - 3F666666
95% - 3F733333_________________________________________________________________________________________________________
Changelog / Credits
This list contains the latest changes that are found in the current version of the texture pack.
Version 8.52 - August 21, 2018 ChangeLog: (Show Spoiler)
Quote:v8.52
- Fix seams for a ground texture found in Tephra Cave optional area
- Reduce contrast of mipmap effects of the texture mentioned above
v8.51
- Fix location of bush texture that affects optional pink bushes
- Fix optional 'Text' texture paths
- Fix long path to optional textures in 2160p pack
v8.5
- Higher resolution UI textures for 4k resolution monitors
- Remade the main font to more closely match the original + fix some issues
- Fixed a few environment textures that were slightly discolored
- Adjusted some mipmaps with arbitrary effects to use the '_arb' suffix
- Added fix pack for low-rez mipmaps that are affected by arbitrary detection
- Rearranged a bunch of textures, delete old packs before installing this!
To view changes for older versions, refer to the Full Changelog.
Quote:Layberneth Project Starter, Maintainer, Portraits, XBOX360 Buttons, PS3 Buttons
messiahgov Dumped the majority of the textures
Alekzanderk General User Interface (All), Vegetation folder, Spanish Text, Custom Straploaders, Blue UI
Red_Schism Redrawn Protagonist Faces
Echoes English Text, Character Portaits, Custom Straploaders, Various UI Textures, Misc Textures, Menu Borders, Armor Icons, Armor
poweredbykimchi Project Maintainer, Texture Compilation, Wii Button Retextures, Batch Sharpened Protagonist + NPC Faces, Custom Straploaders
Xenxe Battle icon backgrounds and a few battle icons
OllieLucoil Monado in Title Screen
XBC_player Original GUI, Night Sky Stars, UI Shadows, Alternative XBOX360 Buttons
SolarNova Optional Terrain + Water Textures
lenoxseer Optional HD Grass Textures
Yami 2b HD Wii Home Menu
frozenwings Texture Compilation, ID Dumping Insanity, Batch Texture Generation, Monados/Weapons, Various Textures + Re-Textures
ScorpyX Colony 9 Metal Floor + Monado Lab Brick Wall
Flanqer HD Maps of Colony 9 and Tephra Cave + Icons
Shuls Fixed Textures + Title Screen Text
lolmetimbers Small Compilation of Textures Added to the Pack
Bighead Project Maintainer, HD Maps, Environments, Affinity Chart Bars, Weapon Icons, Misc UI Textures, Texture Fixes, Custom Straploader, Armor
narcku HD Hair+Faces, Alternative Costumes, Armor, Monado I&II Retextures
moosehunter Dozens of Save Files that have been invaluable to this project
Brumbek Xbox 360 Button Retextures
munkbusiness Texture Dumps Contributor
Sapphire Video Tutorial on how to Install the Pack
BrunoFBK Tephra Cave Environments
TortusAmatus HD Colony 9 Cliff
echoIII Monado Abilities Kanji
toto621 ReShade preset for Xenoblade, Armor+Weapon Rework
Demigold Custom Straploader
ReNext HD Title Screen Text for All Languages, Italian Text, Environment Textures, UI Textures
kame_ssb4 Reyn and Sharla Weapon Retextures, Xord Retexture
Rickv123 Material Maps, Disc Patch to Allow Material Maps, Draw Distance Patch, Environment Textures, Pack Installer
Drogean Environments, Character Textures, Sharla Hair Mask
ArchTalko Optional Recolored Monado Arts
Evil Jerk Revamped Character Portaits, Arts Icons, Optional Textures, Environments
zyxomma100 Colony 6 Roof Texture
Mr. Parrot Makna Forest Leaf Texture, NPC Affinity Icons
Jakey455 XBox One Controller Icons
whereswarren Low/High Tension Dickson Dumps
How You Can Help
Currently in need of texture artists! There is a vast amount of textures in this game and to do them all is definitely not possible with the small team we have now. If you wish to retexture, pick a texture (preferably that hasn't already been done) and create a higher quality version of it. Try to keep it as close to the original as possible. Most of the UI is done at this point, highest priority at this point is:
- NPC faces / Hair / Armor / Weapons
- Environments (grass, plants, mountains, bushes, etc)
A collection of save files by frozenwings is available that contains every weapon and armor in the character inventory to easily dump these textures yourself. Readme files are included on how to use them.
Download Here:Mirror 1
Shulk
Junk Sword
-----------------------------
Monado
-----------------------------
Monado II
-----------------------------
Monado III
-----------------------------
Replica Monado
-Replica Monado
-Monado Rudra
-----------------------------
Replica (Single Part)
-Agni
-Abyss
-----------------------------
Replica (Three part)
-Dogma
-Saga
-----------------------------
Monado
-----------------------------
Monado II
-----------------------------
Monado III
-----------------------------
Replica Monado
-Replica Monado
-Monado Rudra
-----------------------------
Replica (Single Part)
-Agni
-Abyss
-----------------------------
Replica (Three part)
-Dogma
-Saga
Reyn
Xenoblade Chronicles Iso Reddit
Model 01 -
-Orange
--Crown Pike
--General Driver
--Rayon Pike
--Lt. Pike
--Soldier Pike
--Carbon Driver
--Iron Pike
--Defender
--Rag Bone Hammer
--Million Driver
-Red
--Bloody Driver
--Jack Guarder
--Sacred Driver
--Hazzard Driver
--Steady Driver
--Acrylic Driver
--Verdigris
--Phalanx
--Crusher
-----------------------------
Model 02 -
-Blue
--Knuckle Driver
--Bonus Driver
--Marble Driver
--Army Pike
--Duel Guarder
--Light Driver
--Rusty Guarder
-Orange
--Daedalus
--Vangarre Driver
--Peak Driver
--Battle Driver
--Pile Driver
--Scrap Driver
--Lightweight Driver
-----------------------------
Model 03 -
-Green
--Anti-Mechon Driver
-Purple
--Atomic Driver
--Machina Guarder II
--Machina Guarder III
-----------------------------
Model 04 -
-Green
--Strike Lance Sildra
--Jaguar Lancer
-Purple
--Rigel Hand
--Bomber Lancer
--Flash Shield Elfidar
-----------------------------
Model 05 -
-Green
--Safe Driver
--Heavy Driver
--Dynastrar
-Red
--Arkoes Pike
--Empire Pike
--Northern Pike
-----------------------------
Model 06 -
-Blue
--Ace Lancer
--Tank Guarder
--Sonic Lancer
--Brave Guarder
--Metal Lancer
--Goliath
-Green
--Super Cruiser
--Spark Lancer
--Aegis Guarder
--Block Guarder
--Bloody Roar
-----------------------------
Model 07 -
-Gray
--Machina Guarder
-Green
--Machina Driver I
--Machina Driver II
--Machina Driver III
--Titan Guarder
-----------------------------
Model 08 -
-Blue
--Giant Guarder
--Wolf Guarder
--Crushing Guarder
-Red
--Jumbo Guarder
-----------------------------
Model 09 -
-Green
--Shield Ramtok
--Flame Gear
-Red
--Arachno Driver
-Orange
--Crown Pike
--General Driver
--Rayon Pike
--Lt. Pike
--Soldier Pike
--Carbon Driver
--Iron Pike
--Defender
--Rag Bone Hammer
--Million Driver
-Red
--Bloody Driver
--Jack Guarder
--Sacred Driver
--Hazzard Driver
--Steady Driver
--Acrylic Driver
--Verdigris
--Phalanx
--Crusher
-----------------------------
Model 02 -
-Blue
--Knuckle Driver
--Bonus Driver
--Marble Driver
--Army Pike
--Duel Guarder
--Light Driver
--Rusty Guarder
-Orange
--Daedalus
--Vangarre Driver
--Peak Driver
--Battle Driver
--Pile Driver
--Scrap Driver
--Lightweight Driver
-----------------------------
Model 03 -
-Green
--Anti-Mechon Driver
-Purple
--Atomic Driver
--Machina Guarder II
--Machina Guarder III
-----------------------------
Model 04 -
-Green
--Strike Lance Sildra
--Jaguar Lancer
-Purple
--Rigel Hand
--Bomber Lancer
--Flash Shield Elfidar
-----------------------------
Model 05 -
-Green
--Safe Driver
--Heavy Driver
--Dynastrar
-Red
--Arkoes Pike
--Empire Pike
--Northern Pike
-----------------------------
Model 06 -
-Blue
--Ace Lancer
--Tank Guarder
--Sonic Lancer
--Brave Guarder
--Metal Lancer
--Goliath
-Green
--Super Cruiser
--Spark Lancer
--Aegis Guarder
--Block Guarder
--Bloody Roar
-----------------------------
Model 07 -
-Gray
--Machina Guarder
-Green
--Machina Driver I
--Machina Driver II
--Machina Driver III
--Titan Guarder
-----------------------------
Model 08 -
-Blue
--Giant Guarder
--Wolf Guarder
--Crushing Guarder
-Red
--Jumbo Guarder
-----------------------------
Model 09 -
-Green
--Shield Ramtok
--Flame Gear
-Red
--Arachno Driver
Fiora
-Fiora Knives
--Hunting Knives
--Jack Knives
--Bouncing Knives
--Hunting Knives
--Jack Knives
--Bouncing Knives
Dunban
Model 01 -
-Green
--Pandemonium
--Anti-Mechon Glaive
-Red
--Homs Sabre
--Steel Katana
--Cerasus Cutlass
--Wyvern Cutlass
-----------------------------
Model 02 - (NOTE - PARTIAL RETEXTURE)
-Bronze
--Black-Steel Striker
--Firing Hammer
--Snowy Striker
-Gray
--Purity Striker
--Anti-Mechon Striker
--Frigus Striker
--Snaer Striker
--Half-Bloom Striker
--Murakmor
--Alpine Striker
-----------------------------
Model 03 -
-Blue
--Mountain Spear
--Forma Spear
-Green
--Alpine Spear
--Calming Spear
-----------------------------
Model 04 -
-Blue
--Chosen One
--Luna Defender
--Pioneer
--Horizon
--Illunis Defender
--Reward Defender
-Gold
--Asura
--Caliga Defender
--Moonlit Defender
--Mani Defender
--Dividing Line
--Natura Defender
-----------------------------
Model 05 -
-Blue
--Quitter
-Green
--Lion Cutlass
--Cumulo Cutlass
-----------------------------
Model 06 -
-Purple
--Evening Sickle
--Darkness Sickle
-White
--Night Sickle
-----------------------------
Model 07 -
-Gold
--Iron Cutlass
--Cloud Cutlass
-Purple
--Steel Cutlass
--Endymion
-----------------------------
Model 08 -
-Gold
--Machina Sword
--Machina Sword II
--Machina Sword III
-Green
--Machina Blade
--Machina Blade II
--Machina Blade III
--Lazard
-Green
--Pandemonium
--Anti-Mechon Glaive
-Red
--Homs Sabre
--Steel Katana
--Cerasus Cutlass
--Wyvern Cutlass
-----------------------------
Model 02 - (NOTE - PARTIAL RETEXTURE)
-Bronze
--Black-Steel Striker
--Firing Hammer
--Snowy Striker
-Gray
--Purity Striker
--Anti-Mechon Striker
--Frigus Striker
--Snaer Striker
--Half-Bloom Striker
--Murakmor
--Alpine Striker
-----------------------------
Model 03 -
-Blue
--Mountain Spear
--Forma Spear
-Green
--Alpine Spear
--Calming Spear
-----------------------------
Model 04 -
-Blue
--Chosen One
--Luna Defender
--Pioneer
--Horizon
--Illunis Defender
--Reward Defender
-Gold
--Asura
--Caliga Defender
--Moonlit Defender
--Mani Defender
--Dividing Line
--Natura Defender
-----------------------------
Model 05 -
-Blue
--Quitter
-Green
--Lion Cutlass
--Cumulo Cutlass
-----------------------------
Model 06 -
-Purple
--Evening Sickle
--Darkness Sickle
-White
--Night Sickle
-----------------------------
Model 07 -
-Gold
--Iron Cutlass
--Cloud Cutlass
-Purple
--Steel Cutlass
--Endymion
-----------------------------
Model 08 -
-Gold
--Machina Sword
--Machina Sword II
--Machina Sword III
-Green
--Machina Blade
--Machina Blade II
--Machina Blade III
--Lazard
Sharla
Model 01 -
-Gray
--Gadolt's Rifle
-Brown
--Shift Rifle
--Stealth Rifle
--Lightning
--Thunderclap
--Spirit Rifle
--Draft Rifle
-----------------------------
Model 02 -
-Black
--Air Sniper
--White Cluster
--Danger Sniper
--Forest Sniper
--Ignis Rifle
--Agape
-Green
--Chrome Sniper
--Search Sniper
--Queen Cluster
--Etoile Sniper
-----------------------------
Model 03 -
-Dark Gray
--Point Rifle
--Ain Rifle
--Covert Sniper
--Anti-Mechon Sniper
--Rock Winder
--Havoc Sniper
-Brown
--Brain Rifle
--Pride Sniper
--Black Sniper
--Bonus Sniper
--Delta Rifle
-----------------------------
Model 04 -
-Red
--Spit Cluster
--King Cluster
--Gale Shot
--Gust Shot
--Satellite Shot
-Gray
--Calm Shot
--Breeze Shot
--Wind Shot
--Storm Shot
-----------------------------
Model 05 -
-Black
--Nopon Cannon
--Devil Cannon
--Disastor Cannon
-Brown
--Dark Cannon
--Safe Rifle
--Silence
-----------------------------
Model 06 -
-White
--Machina Rifle
--Trinity
-Green
--Machina Rifle II
--Machina Rifle III
--Railgun
--Endless Rifle
-----------------------------
Model 07 -
-Green
--Machina Sniper
-Red
--Machina Sniper II
-----------------------------
Model 08 -
-Red
--Machina Cannon
-Green
--Gadolt's Cannon
-Gray
--Gadolt's Rifle
-Brown
--Shift Rifle
--Stealth Rifle
--Lightning
--Thunderclap
--Spirit Rifle
--Draft Rifle
-----------------------------
Model 02 -
-Black
--Air Sniper
--White Cluster
--Danger Sniper
--Forest Sniper
--Ignis Rifle
--Agape
-Green
--Chrome Sniper
--Search Sniper
--Queen Cluster
--Etoile Sniper
-----------------------------
Model 03 -
-Dark Gray
--Point Rifle
--Ain Rifle
--Covert Sniper
--Anti-Mechon Sniper
--Rock Winder
--Havoc Sniper
-Brown
--Brain Rifle
--Pride Sniper
--Black Sniper
--Bonus Sniper
--Delta Rifle
-----------------------------
Model 04 -
-Red
--Spit Cluster
--King Cluster
--Gale Shot
--Gust Shot
--Satellite Shot
-Gray
--Calm Shot
--Breeze Shot
--Wind Shot
--Storm Shot
-----------------------------
Model 05 -
-Black
--Nopon Cannon
--Devil Cannon
--Disastor Cannon
-Brown
--Dark Cannon
--Safe Rifle
--Silence
-----------------------------
Model 06 -
-White
--Machina Rifle
--Trinity
-Green
--Machina Rifle II
--Machina Rifle III
--Railgun
--Endless Rifle
-----------------------------
Model 07 -
-Green
--Machina Sniper
-Red
--Machina Sniper II
-----------------------------
Model 08 -
-Red
--Machina Cannon
-Green
--Gadolt's Cannon
Melia
Model 01 -
-Gold
--Safe Rod
--Clarity Staff
--Official's Staff
-Silver
--Sun Staff
--Will-o'-wisp Staff
--Autumn Staff
--Rain Staff
--Protect Staff
-----------------------------
Model 02 -
-Silver
--Century Staff
--Anti-Mechon Rod
-Green
--Soltnar Staff
--Jailer Staff
--Nightglow Staff
-----------------------------
Model 03 -
-Green
--Alcor Staff
-Purple
--Comet Rod
--Amber Rod
--Sky Rod
-----------------------------
Model 04 -
-Black
--Machina Staff II
--Meteor Staff
-Green
--Machina Staff
--Machina Staff III
-----------------------------
Model 05 -
-Blue
--High Ential Soul
--Bonus Staff
--Cloud Staff
-Red
--Dusk Staff
--Khatorl Staff
--Mirage Staff
-----------------------------
Model 06 -
-Maroon
--Machina Rod II
--Machina Rod III
--Ether Burst
-Green
--Machina Rod
-----------------------------
Model 07 -
-Red
--Dragon Rod Alcar
--Wisdom Rod
-Green
--Glass Rod
--Acid Staff
--Popular Staff
--Dawn Staff
--Five-Star Rod
--Saint Rod
-----------------------------
Model 08 -
-Gold
--Empress Staff
-Silver
--Imperial Staff
-Gold
--Safe Rod
--Clarity Staff
--Official's Staff
-Silver
--Sun Staff
--Will-o'-wisp Staff
--Autumn Staff
--Rain Staff
--Protect Staff
-----------------------------
Model 02 -
-Silver
--Century Staff
--Anti-Mechon Rod
-Green
--Soltnar Staff
--Jailer Staff
--Nightglow Staff
-----------------------------
Model 03 -
-Green
--Alcor Staff
-Purple
--Comet Rod
--Amber Rod
--Sky Rod
-----------------------------
Model 04 -
-Black
--Machina Staff II
--Meteor Staff
-Green
--Machina Staff
--Machina Staff III
-----------------------------
Model 05 -
-Blue
--High Ential Soul
--Bonus Staff
--Cloud Staff
-Red
--Dusk Staff
--Khatorl Staff
--Mirage Staff
-----------------------------
Model 06 -
-Maroon
--Machina Rod II
--Machina Rod III
--Ether Burst
-Green
--Machina Rod
-----------------------------
Model 07 -
-Red
--Dragon Rod Alcar
--Wisdom Rod
-Green
--Glass Rod
--Acid Staff
--Popular Staff
--Dawn Staff
--Five-Star Rod
--Saint Rod
-----------------------------
Model 08 -
-Gold
--Empress Staff
-Silver
--Imperial Staff
Riki
Model 01 -
-Brown
--Monapon
--Hunter Biter
--Serpent Biter
--Strike Biter
--Prosperity Biter
--Hero Biter
-Blue
--Gladiator Biter
--Beast Biter
--Longevity Biter
--Calming Biter
-----------------------------
Model 02 -
-Brown
--King Frog
--Comet Biter
-Green
--Queen Frog
-----------------------------
Model 03 -
-Blue
--Meditor Gnasher
--Siege Gnasher
-Pink
--Ironwall Gnasher
--Guarded Gnasher
-----------------------------
Model 04 -
-Black
--Dream Gnasher
--Barrier Gnasher
-Bronze
--Warrior Gnasher
-----------------------------
Model 05 -
-Brown
--Love Biter
--Boom Nibbler
--Reward Nibbler
--Cosmic Biter
--Meteor Nibbler
-Green
--Kaboom Nibbler
-----------------------------
Model 06 -
-Silver
--Anti-Mechon Biter
--Hunting Nibbler
--Rex Biter
--Silver Vasanova
-Gold
--Jaw Nibbler
--Kongamato
-----------------------------
Model 07 -
-Green
--Machina Biter
--Machina Biter III
-Purple
--Machina Biter II
-----------------------------
Model 08 -
-Black
--Machina Nibbler
-Gold
--Machina Nibbler II
--Machina Nibbler III
-----------------------------
Model 09 -
-Whole Fish
--Fish Biter
-Fish Bones
--Banquet Biter
-Brown
--Monapon
--Hunter Biter
--Serpent Biter
--Strike Biter
--Prosperity Biter
--Hero Biter
-Blue
--Gladiator Biter
--Beast Biter
--Longevity Biter
--Calming Biter
-----------------------------
Model 02 -
-Brown
--King Frog
--Comet Biter
-Green
--Queen Frog
-----------------------------
Model 03 -
-Blue
--Meditor Gnasher
--Siege Gnasher
-Pink
--Ironwall Gnasher
--Guarded Gnasher
-----------------------------
Model 04 -
-Black
--Dream Gnasher
--Barrier Gnasher
-Bronze
--Warrior Gnasher
-----------------------------
Model 05 -
-Brown
--Love Biter
--Boom Nibbler
--Reward Nibbler
--Cosmic Biter
--Meteor Nibbler
-Green
--Kaboom Nibbler
-----------------------------
Model 06 -
-Silver
--Anti-Mechon Biter
--Hunting Nibbler
--Rex Biter
--Silver Vasanova
-Gold
--Jaw Nibbler
--Kongamato
-----------------------------
Model 07 -
-Green
--Machina Biter
--Machina Biter III
-Purple
--Machina Biter II
-----------------------------
Model 08 -
-Black
--Machina Nibbler
-Gold
--Machina Nibbler II
--Machina Nibbler III
-----------------------------
Model 09 -
-Whole Fish
--Fish Biter
-Fish Bones
--Banquet Biter
Seven
Model 01 -
-Purple
--War Blades
--Omega Break
--Utopia
-Gray
--Safe Blades
--Hrunting
--Karma Blades
-----------------------------
Model 02 -
-Blue
--Reward Swords
--Infinity
--Orca Daggers
--Jack Daggers
-Purple
--Conviction Blades
--Falcon Blades
--Swallow Blades
-----------------------------
Model 03 -
-White
--Final Cut
--Eternity Knives
--Star Knives
-Dark Blue
--Murder Knives
-----------------------------
Model 04 -
-Red
--Dystopia
-Green
--Grace Blades
--Delay Blades
-----------------------------
Model 05 -
-Blue
--Regal Daggers
--Chaos Break
-Green
--Protector Daggers
-----------------------------
Model 06 -
-Black
--Sparrow Blades
-White
--????
_________________________________________________________________________________________________________-Purple
--War Blades
--Omega Break
--Utopia
-Gray
--Safe Blades
--Hrunting
--Karma Blades
-----------------------------
Model 02 -
-Blue
--Reward Swords
--Infinity
--Orca Daggers
--Jack Daggers
-Purple
--Conviction Blades
--Falcon Blades
--Swallow Blades
-----------------------------
Model 03 -
-White
--Final Cut
--Eternity Knives
--Star Knives
-Dark Blue
--Murder Knives
-----------------------------
Model 04 -
-Red
--Dystopia
-Green
--Grace Blades
--Delay Blades
-----------------------------
Model 05 -
-Blue
--Regal Daggers
--Chaos Break
-Green
--Protector Daggers
-----------------------------
Model 06 -
-Black
--Sparrow Blades
-White
--????
Other Links
The original thread contains spoilers in the first post! The second thread also contains spoilers beyond the fourth post.
Original Thread:https://forums.dolphin-emu.org/Thread-xenoblade-hd-retexture-project-updated-version-02-released-ps3-xbox360-buttons
Second Thread:https://forums.dolphin-emu.org/Thread-hd-texture-project-xenoblade-chronicles-v5-0u-may-17-2014
Old Texure Packs:https://www.mediafire.com/folder/n6bb16f6t19mb/Xenoblade_Old
moosehunter's saves:https://forums.dolphin-emu.org/Thread-hd-texture-project-xenoblade-chronicles-v5-0u-may-17-2014?pid=317059#pid317059
My Xenoblade GIMP files:https://www.mediafire.com/folder/bdk16e8qefb04/Xenoblade_GIMP_Project_Files
Old Maps Development Page:http://bhemuhelp.co.nf/other/xenomaps.html
_________________________________________________________________________________________________________
SPOILERS MAY START HERE!!!
Donate - Custom Texture Tool - Xenoblade Chronicles HD - New Super Mario Bros. Wii HD - Paper Mario: TTYD HD (Contributor) - Skies of Arcadia HD
Xenoblade Chronicles | |
---|---|
Xenoblade Chronicles series logo, as seen in its first installment | |
Genre(s) | Action role-playing |
Developer(s) | |
Publisher(s) | Nintendo |
Creator(s) |
|
Platform(s) | |
First release | Xenoblade Chronicles June 10, 2010 |
Latest release | Xenoblade Chronicles 2: Torna – The Golden Country September 21, 2018 |
Xenoblade Chronicles,[a] also shortened as Xenoblade, is a series of fantasy and science fictionaction role-playingvideo games developed by Monolith Soft and published by Nintendo. It is a part of the Xeno meta series created by Tetsuya Takahashi, but was formed after Nintendo's acquisition of Monolith Soft. The series began with the original Xenoblade Chronicles game, published for the Nintendo Wii in 2010; it was a critical success and spawned sequels.
The series has been both commercially and critically successful. Xenoblade is well known for its world design, music, and stories. It is often regarded by many as one of the best modern-age RPG series among Nintendo's gaming catalogue. The series has been represented in other gaming medias, including the Super Smash Bros. and Project X Zone series.
- 1Games
- 2Common elements
- 3Development
Games[edit]
2010 | Xenoblade Chronicles |
2011 | |
2012 | |
2013 | |
2014 | |
2015 | Xenoblade Chronicles 3D |
Xenoblade Chronicles X | |
2016 | |
2017 | Xenoblade Chronicles 2 |
2018 | Xenoblade Chronicles 2: Torna - The Golden Country |
There are currently four main games under the Xenoblade Chronicles series. Each game features their own cast of characters, setting, and story.
- Xenoblade Chronicles
- Shulk and his friends embark on a quest to get revenge against the Mechon for the assault on their home. As they journey along the backs of the titans, they unravel the secrets of a powerful weapon known as the Monado.[1] It was originally released on the Wii and later remade on the New Nintendo 3DS as Xenoblade Chronicles 3D.
- Xenoblade Chronicles X
- An interstellar war forces humanity to flee their home planet. After crashing on the uncharted planet Mira, Elma and her team race against time to retrieve the Lifehold, a structure that contains thousands of lives.[2][3] It was released on the Nintendo Wii U.
- Xenoblade Chronicles 2
- In a world of dying titans, Rex meets the living weapon Pyra and promises to bring her to the fabled paradise Elysium to save the world.[4] It was released on the Nintendo Switch.
- Xenoblade Chronicles 2: Torna - The Golden Country
- Set 500 years before the events of Xenoblade Chronicles 2, Lora and Jin fight against Malos and his army before the inevitable fall of their kingdom, Torna.[5] It was released on the Nintendo Switch.
Future of the series[edit]
In October 2018, the 1st production division of Monolith Soft, led by series creator Tetsuya Takahashi, started hiring for a new RPG project in the style of previous Xenoblade Chronicles titles.[6][7] Takahashi said that while a continuation to Xenoblade Chronicles X is possible, the next game may go in a different direction as he often gets bored with the last project.[8] In addition to pursuing a new direction for the series, series producer Koh Kojima expressed an interest in making Xenoblade Chronicles 3 and Xenoblade Chronicles X2.[9]
Common elements[edit]
Gameplay[edit]
The gameplay within the Xenoblade Chronicles series uses a real-timeaction-based battle system, where the player manually moves a character in real-time, and party members will 'auto-attack' when enemies enter their attack radius,[10] most comparable to the system found in Final Fantasy XII or many MMORPGs.[11] Manually input attacks, called 'Arts', may also be performed, but in a limited fashion. Battle Arts are only available after a 'cool down' period that occurs after every use, while character specific 'Talent Arts' only become available after enough auto-attacks are executed.[10] Both party members and enemies have a finite amount of health points, and attacks deplete this value. Combat is won when all enemies lose their HP, but the game is lost if the player's character loses all their HP and has no means of being revived. Health may be restored by the player by using healing Arts in battle, or the player may let characters' HP regenerate automatically outside of battle. Winning battles earns the player experience points, which allows the characters to grow stronger by leveling up and learning new Arts. Arts for each character must be set by the player on their respective set up, called a 'Battle Palette', outside of battles.[12]
Exploring large environments is a defining aspect of the series.[13][13][14]
Settings[edit]
While the games within the entire Xenoblade series do not share any direct connections, it is heavily implied that the universes are somehow linked. The two colossal titans known as the Bionis and the Mechonis serve as the setting for Xenoblade Chronicles. Xenoblade Chronicles X takes place on an alien planet known as Mira. In Xenoblade Chronicles 2 and Xenoblade Chronicles 2: Torna - The Golden Country, the world of Alrest contains several titans which house many different nations.
Themes[edit]
A recurring element of the series is the concept of 'blade'. In Xenoblade Chronicles, it is represented in the form of a powerful sacred sword known as the Monado. The 'blade' suffix in Xenoblade Chronicles X is represented by a private military organization known as BLADE. For the world of Xenoblade Chronicles 2, 'Blades' are beings that grant their powers to their Drivers.
The karma system in New Vegas is lacklustre—even the help screen tells you it means nothing. This mod aims to change that by adding consequences to your karma alignment, in the form of karma-specific perks and Fallout 3-style hit squads. FONV: BrotherHood Karma Begone- Beta Release Jun 30 2013 Demo 1 comment. This is the beta release of the mod. In this release, killing BOS members no longer loses karma, as intended. New vegas karma mod. Jan 04, 2018 Fallout 4: New Vegas - Systems and Gameplay Preview - Mod DB As the more eagle-eyed among our fanbase have noticed, each of the karma and reputation icons, as well as the individual perk icons, are now animated, bringing them in line with the ones used in Fallout 4. The karma system in New Vegas is lacklustre—even the help screen tells you it means nothing. This mod aims to change that by adding consequences to your karma alignment, in the form of karma-specific perks and Fallout 3-style hit squads. I recommend you use this mod alongside a mod which corrects the game's karma distribution. This mod will obviously conflict with any mod that modifies any of the karma level game settings, but will be compatible with mods that only remove the karma messages. This mod modifies the 4 karma global variables, which are unused in New Vegas, and adds two new ones and will therefore be incompatible with any mods that rely on altering (not.
Characters[edit]
The series has several recurring character archetypes, including some originating from the Xeno metaseries. The most famous examples are Vangarre (Vandamme in Japanese) from Xenoblade Chronicles and Vandham in Xenoblade Chronicles X and Xenoblade Chronicles 2; they are all loosely based on Vanderkam from Xenogears and the Xenosaga games. Despite the character names beginning with 'Van-', they are not directly related as they each have their own personalities and appearances. Female leads with at least one alternate forms is another character archetype—they are typically revealed alongside a major plot twist or an integral story moment.
A race of small furry mascot-like creatures known as the Nopon have appeared in every title in the series. In contrast to their appearances, the Nopon race, in general, tend to be greedy and selfish by nature. In every game, the names of Nopon NPCs have been carried over to the next installment as the main Nopon character: Satata (Tatsu in Japan) from Xenoblade Chronicles appears in Xenoblade Chronicles X. Coincidentally, the Xenoblade Chronicles X incarnation of Tatsu has a major rival known as Tora, who also appears in Xenoblade Chronicles 2 as a playable Nopon character. Much like the 'Van-' characters of the series, the Nopon characters do not share any similarities other than their names.
Development[edit]
Origin[edit]
Xenoblade Chronicles Eu Iso List
The staff at Monolith Soft was left in a state of low morale after the commercial failure of the Xenosaga series which ultimately led to its premature end.[15] In July 2006, Tetsuya Takahashi was struck by the idea of people living on top of enormous titans, so he wrote the concept down and turned it into a 3D model.[16] The project was initially called Monado: Beginning of the World, but was changed to Xenoblade in Japan to honor Tetsuya Takahashi's previous work on the Xeno series and for his hard work on the game.[17] Nintendo of Europe announced that they were publishing the game, adding Chronicles to Xenoblade.[18] Due to no plans to release the title in North America, the fans launched a fan-campaign known as Operation Rainfall to convince Nintendo to bring Xenoblade Chronicles to North America along with The Last Story and Pandora's Tower.[19] After months of silence, Nintendo of America confirmed that the title was headed for North America in April 2012.[20]
Monolith Soft began development of Xenoblade Chronicles, an action role-playing game for the Nintendo Wii that was released in Japan on June 10, 2010.[21][22] The game was later localized by Nintendo of Europe and was released in Europe and Australia on August 19, 2011 and September 1, 2011 respectively.[23][24] It was then brought over to North America as a GameStop exclusive on April 6, 2012.[25][26] Some time after its initial reveal as Monado: The Beginning of the World, then-Nintendo president Satoru Iwata changed the title to Xenoblade to honor Tetsuya Takahashi's previous work on the Xeno series.[27]Xenoblade Chronicles 3D, a port handled by Monster Games, was released worldwide in April 2015 for the New Nintendo 3DS.[28]
Reception[edit]
Game | Metacritic |
---|---|
Xenoblade Chronicles | (Wii) 92[29] (3DS) 86[30] |
Xenoblade Chronicles X | (WIIU) 84[31] |
Xenoblade Chronicles 2 | (NS) 83[32] |
Xenoblade Chronicles 2: Torna - The Golden Country | (NS) 80[33] |
Xenoblade Chronicles sold nearly 200,000 units in Japan by the end of 2013.[34] In a later interview, the game sold better in the west than it did in Japan.[35] As of December 2015, Xenoblade Chronicles X sold roughly 377,000 units between Japan, France, and the United States.[36][37][38]Xenoblade Chronicles 2 sold 1.42 million copies as of June 2018, which became the best-selling title ever developed by Monolith Soft.[39][40] Its sales performance exceeded the company's expectations in western territories. Xenoblade Chronicles 2: Torna – The Golden Country was also noted for surpassing their sales expectations in Japan as well.[41]
Notes[edit]
References[edit]
- ^Megan Farokhmanesh. 'XENOBLADE CHRONICLES 3D REVIEW: HARD KNOCK LIFE'. Polygon. Archived from the original on April 15, 2015. Retrieved April 13, 2018.
- ^Nintendo of America. 'Xenoblade Chronicles™ X for Wii U - Official Site'. Nintendo. Archived from the original on Mar 1, 2016. Retrieved April 13, 2018.
- ^Peter Brown. 'Xenoblade Chronicles X Review'. GameSpot. Archived from the original on December 2, 2015. Retrieved April 13, 2018.
- ^Nintendo of America. 'Story - Xenoblade Chronicles 2'. Nintendo. Archived from the original on April 13, 2018. Retrieved April 13, 2018.
- ^Nintendo of America. 'Torna The Golden Country – Xenoblade Chronicles 2 Official Site – DLC'. Nintendo. Archived from the original on August 16, 2018. Retrieved August 25, 2018.
- ^Sato. 'Monolith Soft Recruiting Staff For A New RPG Project By The Xenoblade Team'. Siliconera. Archived from the original on October 4, 2018. Retrieved October 5, 2018.
- ^'N/A'. Monolith Soft. Archived from the original on October 6, 2018. Retrieved October 5, 2018.
- ^Nadia Oxford. 'Xenoblade Chronicles 2 Sales Outside Japan Far Exceeded Monolith Soft's Expectations'. USGamer. Archived from the original on October 2, 2018. Retrieved October 5, 2018.
- ^Pramath. 'Xenoblade Series Director Expresses Desire To Make Xenoblade 3 and Xenoblade X2'. Gaming Bolt. Archived from the original on October 6, 2018. Retrieved October 5, 2018.
- ^ ab'Why You Should Care About Xenoblade Chronicles'. IGN. Retrieved 2014-02-09.
- ^Matt Hughes (9 April 2012). 'Page 4 - Xenoblade Chronicles beginner's guide - GamesRadar'. Retrieved 16 October 2014.
- ^Gifford, Kevin. 'All About Xenoblade's Fighting System'. 1up.
- ^ abShea, Brian (2 September 2017). 'Exploring A Chunk Of The Massive World'. Game Informer. Archived from the original on 7 March 2018. Retrieved 3 October 2018.
- ^Kollar, Philip (30 November 2015). 'Xenoblade Chronicles X review'. Polygon. Archived from the original on 19 April 2018. Retrieved 3 October 2018.
- ^'Iwata Asks: Xenoblade Chronicles for Wii - Vol 1: We Want to make a JPRG masterpiece'. Nintendo UK. 2011. Retrieved 8 May 2018.
- ^'Iwata Asks: Xenoblade Chronicles for Wii - Vol 2: Playing a Game of Catch'. Nintendo UK. 2011. Retrieved 25 August 2018.
- ^'Nintendo Chose The Name Xenoblade'. Siliconera. 29 January 2010. Archived from the original on 30 May 2016. Retrieved 25 August 2018.
- ^'Xenoblade Leaving Japan, Landing In Europe As Xenoblade Chronicles'. Siliconera. 31 March 2011. Archived from the original on 5 June 2011. Retrieved 27 August 2018.
- ^'Operation Rainfall: How a fan campaign brought Nintendo to its knees'. PC World. 4 March 2013. Archived from the original on 12 August 2017. Retrieved 25 August 2018.
- ^'Xenoblade Chronicles Officially Confirmed For America [Update]'. Siliconera. 2 December 2011. Archived from the original on 26 November 2015. Retrieved 25 August 2018.
- ^'Iwata Asks: Xenoblade Chronicles for Wii - Vol 3: The Development Process'. Nintendo UK. 2011. Archived from the original on 8 December 2015. Retrieved 15 April 2018.
- ^Spencer. 'Unsheathed In June'. Siliconera. Archived from the original on January 30, 2015. Retrieved April 15, 2018.
- ^Sahdev, Ishaan (8 July 2011). 'Hey Europe, Xenoblade Chronicles Is Arriving Two Weeks Early'. Siliconera. Archived from the original on 27 October 2014. Retrieved 15 April 2018.
- ^Vuckovic, Daniel (1 August 2011). 'Xenoblade Chronicles hits Australia September 1st, first print run gets bonus CD'. Vooks.net. Archived from the original on 28 December 2011. Retrieved 15 April 2018.
- ^Gilbert, Henry (2 December 2011). 'Xenoblade Chronicles finally coming to US - UPDATE: Confirmed as GameStop exclusive'. GamesRadar. Archived from the original on 15 October 2015. Retrieved 15 April 2018.
- ^'Xenoblade Chronicles for Wii – Game Info'. Nintendo. Archived from the original on 12 December 2015. Retrieved 15 April 2018.
- ^Kohler, Chris (29 January 2010). 'Nintendo To Publish The Last Story, Mistwalker RPG'. Wired. Archived from the original on 24 August 2017. Retrieved 15 April 2018.
- ^Romano, Sal (14 January 2015). 'Xenoblade Chronicles 3D slated for April'. Gematsu. Archived from the original on 13 April 2018. Retrieved 15 April 2018.
- ^'Xenoblade Chronicles Reviews'. Metacritic. Retrieved September 28, 2018.
- ^'Xenoblade Chronicles 3D Reviews'. Metacritic. Retrieved September 28, 2018.
- ^'Xenoblade Chronicles X Reviews'. Metacritic. Retrieved September 28, 2018.
- ^'Xenoblade Chronicles 2 Reviews'. Metacritic. Retrieved September 28, 2018.
- ^'Xenoblade Chronicles 2: Torna - The Golden Country Reviews'. Metacritic. Retrieved September 28, 2018.
- ^Sahdev, Ishaan (8 April 2015). 'This Week In Sales: Xenoblade Chronicles 3D Isn't Really Feeling It'. Siliconera. Archived from the original on 30 September 2015. Retrieved 28 September 2018.
- ^'Iwata Asks: Xenoblade Chronicles 3D for New Nintendo 3DS'. Nintendo UK. 2015. Archived from the original on 21 November 2015. Retrieved 28 September 2018.
- ^Famitsu Weekly (in Japanese). Enterbrain (1415): 8. 14 January 2016.
- ^'Nintendo: some sales data for France (Xenoblade Chronicles X, Splatoon, more)'. Perfectly Nintendo. 16 December 2015. Archived from the original on 17 December 2015. Retrieved 28 September 2018.
- ^Theriault, Donald (14 January 2016). 'Nintendo Sales Panic: December 2015 US NPD Group Results'. Nintendo World Report. Archived from the original on 15 January 2016. Retrieved 28 September 2018.
- ^'IR Information : Sales Data'. GamesIndustry.biz. March 31, 2018. Retrieved September 28, 2018.
- ^Pramath (28 April 2018). 'Xenoblade 2 Sales Reach 1.31 Million, Becomes Monolith Soft's Highest Selling Game Ever'. Gaming Bolt. Archived from the original on 1 October 2018. Retrieved 1 October 2018.
- ^'Xenoblade Chronicles 2 Sales Outside Japan Far Exceeded Monolith Soft's Expectations'. US Gamer. 28 September 2015. Archived from the original on 30 September 2015. Retrieved 1 October 2018.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Xenoblade_Chronicles&oldid=901539706'
Progress Continues We've already had 10603 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: May 2019 Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
Xenoblade Chronicles | |
---|---|
Developer(s) | Monolith Soft |
Publisher(s) | Nintendo |
Platform(s) | Wii |
Release date(s) | JP June 10, 2010 EU August 19, 2011 NA April 6, 2012 |
Genre(s) | Action, Role-playing |
Mode(s) | Single-player |
Input methods | Wii Remote + Nunchuk, Classic Controller |
Compatibility | 4 Playable |
GameIDs | SX4J01, SX4P01, SX4E01 |
See also.. | Dolphin Forum thread Open Issues Search Google Search Wikipedia |
Xenoblade Chronicles, known in Japan as Xenoblade (ゼノブレイド, Zenobureido), is a console role-playing game, and the first of the Xeno series to make it to a Nintendo console. Originally not intended to be released in North America, a massive fan movement called Operation Rainfall convinced Nintendo to publish it in more regions.
The game follows a young man named Shulk, who wields the titular Xenoblade – an energy blade called the Monado – against the Mechon in order to ultimately save the world. The game world is designed to give the feeling of freedom and scope to the player; the environment is massive and most of it is available for exploration right from the start. Xenoblade uses a real time battle system, allowing the player to control his movement and attacks at will while party members attack automatically.
- 1Emulation Information
- 2Problems
- 3Enhancements
- 3.360 FPS unlock
- 3.44:3 Support / Letterbox Removal
- 4Configuration
Emulation Information
'Reading Disc' Screen Taking a Long Time
If Vsync is enabled and Immediately Present XFB is enabled, the 'Reading Disc' screen that is shown while the game is starting will take a long time to finish. This is because the game uses an uncapped framerate during that specific screen. To avoid this issue, you can simply disable Immediately Present XFB or Vsync in Dolphin.
Shader Compilation Stuttering
Xenoblade Chronicles is one of the most susceptible titles to shader compilation stuttering. The GC and Wii have no concept of shaders - everything is executed directly by the hardware without an intermediate programming language (API). Modern computers and mobile systems do not work in this way, requiring the use of shaders as an intermediary so your system's GPU can perform the tasks that the GC and Wii GPU performed directly. Shaders have to be generated though, and since GC/Wii games are not designed to create shaders ahead of time as a PC game would, when a new effect appears Dolphin has to delay the CPU thread while the GPU thread performs the compilation; a pause that does not exist on the consoles. For most games shader generation takes only a few milliseconds, but for a few demanding titles, the shaders that they generate are so large that they can result in noticeable stuttering, in severe cases pauses of over a second may occur.
Since 5.0-4869, this problem can be solved by enabling ubershaders. Changing GPU, updating GPU drivers, or updating Dolphin may invalidate the shader cache, requiring specialized shaders to be compiled again. Since 5.0-6461, Dolphin caches shader pipeline UIDs independently of the video backend and compiles them on game start. This allows cached shaders to work across different video backends, platforms, hardware configurations and even Dolphin versions as long as changes aren't made to Dolphin's actual shader pipeline. These shaders are compiled in the background when the game starts, which may cause stuttering for a short period. Enable Compile Shaders Before Starting to avoid this.
Problems
Missing Screenshots when Saving Game
When saving/loading game, screenshots next to a save file will not show correctly. Disable EFB Copies to Texture Only to fix this.
Texture Flickering (Non-Default Setting)
With D3D, the sky in Makna Forest is glitched, as the ocean texture from the above area is flickering through. Use OpenGL or disable Fast Depth Calculation to prevent this from happening.
Random Crashing
In 5.0-683 or newer, the game will crash randomly (though somewhat infrequently) with an invalid opcode due to GPU desynchronization caused by incorrect interrupt timings. This affects both dual core and single code mode, no matter what settings are used. This issue is questionable. Please refer to Xenoblade Compatibility Downgrade for further information until it's fully resolved.
Enhancements
Bloom
When using IR > 1x bloom effects in this title are rendered incorrectly. This can be accounted for with one of the following Gecko codes. Choose one code near the IR you use. If you use an unlisted IR, then it's okay to choose something close to it but not exact (choose x4 or x8 if you're running x6 IR). More details can be found on the Dolphin Forums.
HD Textures
See the Xenoblade Chronicles HD Expansion Pack. This project aims to get as many textures converted to HD as possible. There are also packs to replace the button icons with HD versions for the Wii Remote, Classic Controller, Xbox360, and PlayStation with HD tutorials that utilize these buttons. The texture pack has full support for all game disc versions.
60 FPS unlock
Add this Gecko Code to the game config (Right-click on the game → Properties → Edit Config, paste into the [Gecko] section)
NA
JP
This will unlock 60 FPS mode for everything but movies.You might be forced to overclock the emulated CPU (Options → Configuration → Advanced). Battles may need about a 125% overclock. Discuss at the 60fps development thread
4:3 Support / Letterbox Removal
This game was designed for 16:9 only display resulting in black borders to be added on the top and bottom, but using the Gecko codes below will add support for the standard aspect ratio based on the Wii settings.
NTSC-U
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Store EFB Copies to Texture Only | Off | Enable screenshot when saving/loading |
Version Compatibility
The graph below charts the compatibility with Xenoblade Chronicles since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
5.0-10603(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS Version | CPU | GPU | Result | Tester |
r7414 | Windows 7 | Intel Core i5-2500K @ 4.5GHz | NVIDIA GeForce GTX 480 | PAL version tested; Perfect apart from very rare sound popping and crackling and very brief load stutter upon entering new areas; Used www.xtemu.com build; Settings were JITIL Recompiler, Lock Threads to Cores, Disable Audio Throttle, XAudio2/48000Hz, have Creative X-Fi sound card | Brumbek |
r7414 | Windows 7 | Intel Core i5-520M @ 2.4GHz | NVIDIA GeForce GT 330M | PAL version tested; Very playable, sound is a bit choppy when in battles with a lot of enemies; Game runs between 75% and 100% speed. No crashes at approximately 4 hours of gameplay | Thunderbolt |
3.0 | Windows 7 | AMD Phenom II x3 720 @ 3.5GHz | NVIDIA GeForce GTX 460 | PAL version tested; DX11 1080p (Auto x 640x528) with constant 25FPS; Some rare sound crackling; Lock Threads to Cores, Load Native Mipmaps, EFB Scaled Copy, Copy EFB (Texture), Accurate Texture Cache (Safe), Disable Audio Throttle, HLE Dsound/48000Hz | Sergio-Miguel |
3.0 | Arch Linux | AMD Phenom X6 @ 3.3GHz | NVIDIA GeForce GTX 460 | PAL version tested; Only problems were encountered with the sound, the rest of the game works perfect. | Istar Eldritch |
3.0 | Mac OS X 10.7.2 Lion | Intel Core i7 @ 2.93GHz | ATI Radeon HD 5750 | PAL version tested; Both background music and cut scene voices crackle occasionally. Lots of tinkering with audio settings to reduce occurrence, e.g. using LLE, disabling audio throttle, etc. Patched to 30FPS works great. | Dantiston |
3.0-72 HLE Hack | Windows 7 | Intel Core i7-875K @ 2.93GHz | ATI Radeon HD 5850 | PAL patched to 30FPS; 40+ hours in the game. Only one very minor issue : the screenshot next to your save games doesn't appear correctly. Otherwise, as far as I can tell, graphics and audio are perfect. No crackling sound at all, which was the purpose of this HLE Hack build. FPS Limit off, JIT recompiler, lock threads to core, HLE, Enable audio throttle, DSound, Direct3D9. | Tech |
3.0-72 HLE Hack | Windows 7 | Intel Core i5-3570K @ 4.2GHz | ATI Radeon HD R9 290 | Nearly perfect; runs at a steady 30FPS while patched with the latest version of the HD Texture Pack (March 2014 as of this writing!) Only problems encountered was some problems regarding the HD textures (during the visions, it seems that the icon for the characters are a little squeezed and shifted to the left) and some very infrequent stutters. Great job! Using OpenGL render pipeline with the suggested settings for the HD texture pack. | theswweet |
r7714 | Windows 7 | AMD Phenom x4 965 @ 3.6GHz | ATI Radeon HD 4870 | PAL version tested; Doesn't have crackling sound! But have random hiccups and doesn't support custom texture; Settings were JIT Recompiler, ENABLE Audio Throttle,Set FPS Limit to 25,VBEAM ON,Block merging ON,Directsound/48000Hz,when ever cpu tries to up/down FPS limit and audio throttle fast correct it preventing any crackling sounds have Creative Audigy 2 ZS sound card | IcemanSR |
r7714 | Windows 7 | Intel Core i5-2500K @ 3.3GHz | AMD Radeon HD 6870 | PAL version; Beat the game, it's fully playable, I rarely got the sound distortion, but it resolves itself. The game gets pretty laggy in some battles towards the end of the game. Settings are: D3D9; No-AA (as it causes issues with the game); EFB copies: Virtual and RAM; OpenMP Texture Decoder; and HLE audio with Dsound back-end. JIT compiler. | Garteal |
r7714 | Windows Vista | Intel Core i5-750 @ 4GHz | NVIDIA GeForce GTX 460 | PAL version tested; Few cutscenes have crackling sound. | X |
r7719 | Windows 7 | Intel Core i5-2500K @ 3.3GHz | NVIDIA GeForce GTX 580 | PAL version tested; Plays nearly perfect. Lightning issues with DX11, plays fine with D3D9. Sound distortion occasionally presents with LLE, restarting the game corrects the issue. Use same general settings as Brumbek. | Wolfi |
r7719 | Windows 7 | Intel Core i7-920 @ 3.2GHz | NVIDIA GeForce GTX 560 Ti | PAL version tested; Plays nearly perfect. Sound distortion is still present and prominent during battles. Happens occasionally during cutscenes. Turning on DSP LLE may or may not fix issue. Use same general settings as Brumbek. | Getz2oo3 |
r7719 | Windows 7 | Intel Core i5-480M @ 2.67GHz | NVIDIA GeForce GT 540M | PAL version tested; Here's my settings: Enable Audio Throttle, JIT Recompiler, Uncheck Lock Threads to Cores, DSP HLE Emulation, DSound(48000Hz), Backend(Direct3D9), Anti-Aliasing(None), Anisotropic Filtering(1x), Uncheck Disable at EFB Copies, Uncheck RAM at EFB Copies, Check Disable at External Frame Buffer, and Check OpenMP Texture Decoder; Now game runs fine from 20 to 25FPS but I was still not contented; Patched the ISO using the PPF-O-MATIC v3.0 to make the PAL version run up to 30FPS; Taskkill(explorer.exe) using the '.bat' method; Used the Game Booster 3.0 by IObit; Now game runs surely from 22 to 30FPS and most of the time with constant 25FPS except when you reach Alcamoth where the environment gets heavy; You will hear crackling sounds when FPS goes below 20 or 23. | Vehn Dreakk |
3.0-201 | Windows 7 | Intel Core i7-920 @ 3.8GHz | ATI Radeon HD 5850 | PAL version tested; Had some issues with the sound at first using English dialogue, but for some reason this did not occur when setting it to Japanese in the Game Options. It did not always occur however. Other than that the game runs flawless so far. | xRyudo |
3.0-204 | Windows 7 | Intel Core e6600 @ 3.15GHz | ATI Radeon HD 5850 | PAL patched to 30FPS both tried fully; 9+ hours in the game. So, with 3GHz I generally had no overhead and every big situation could lead to crackling despite HLE Hack or LLE DSP, LLE DSP fared generally a lot more well, when I overclocked to 3.15GHz I had an overhead of about 20% which is nice, this could also because I had far lower memory timings 700MHz @3.15 with 5/5/5/13 (could lower even more, but tends to be more unstable, T2, could imagine T1 gives another speedup but is often very unstable with picky programs) with 3GHz I had 888MHz at 6/6/7/20 and with 2.4GHz I either use 800 or 1066MHz at respective settings. IdleSkipping ON, accurate Vbeam emulation ON (this one helped a lot) also OpenGL gives the best results for me with the least fuck ups and most accurate results, LLE is locked to core, also I assume that with a dual core clocked less than 3GHz you should disable Sound all together if your rig doesn't give you good results, this will also result in a big speedup, for me e6600 @ 3GHz wasn't playable with stable best looking settings and memory management but I still have to try out very low memory timings on less FSB, it could be viable because an increase of 150MHz from 3000 to 3150 shouldn't let me jump from 76/84/96-98% to an even 98-100% (114/126/140 without framelimit/throttle) in big locations or with dozens of monsters. Also patching the PAL version to 30FPS doesn't seem to have a negative FPS impact whatsoever. Also don't cache display lists as it's sometimes needed, EFB copies are needed for caves and other locations (you can disable it safely and only have minor glitches, like no head but hair etcpp) | SunnySalvadore |
3.0-363 | Windows 7 | Intel Core i7 @ 3.07GHz | NVIDIA GeForce GTX 570 | PAL patched to 30FPS. Runs PERFECTLY at fullspeed 99.5% of the time, some really short(<1sec) slowdowns when too many effects on screen. No sound bug/crackle using HLE on vlakipn build (using XAudio2). EFB to texture break save file thumbnail, set EFB to RAM to fix it but it's slower. SETTINGS : OpenGL back-end, NativeRes x4, AF x16, no AA, Scaled EFB to texture, safest texture cache, per pixel lighting enabled, forced texture filtering, OpenMP enabled, XFB disabled. Be careful not to let the controller disconnect, or you might be unable to reconnect it without closing! (Tested with X360 Wireless) | Skullbot |
3.0-415 | Windows 7 | AMD Phenom X4 965 @ 3.6GHz | ATI Radeon HD 4870 | PAL version tested; Sound works perfect! No hangups or slowdowns; Settings were JIT Recompiler,LLE Recompiler,Set FPS Limit to 25,VBEAM ON,Block merging ON,Directsound/48000Hz,It crashes when emulator is left unattended for 5-6 min's (when gamepad goes in afk mod),So save game before leaving it!Have Creative Audigy 2 ZS sound card. | IcemanSR |
3.0-590 | Windows 8 CP | Intel Core i5-2500K @ 3.3GHz | AMD Radeon HD 6950 | PAL version tested; Perfect speed and sound with FPS limit by audio. | // |
3.0-710 | Windows 7 | AMD Athlon II 250 @ 3.8GHz | NVIDIA GeForce 9600 GT | PAL version tested; Perfect. | |
3.0-801 | Windows 7 | Intel Core i5-3570K @ 4.7 | NVIDIA GeForce GTX 670 | NTSC Version Tested. After many attempts at trying to find ideal settings, I've found the best I can at the moment. Using Enable Dual Core, Enable Idle Skipping, Limiter set to 'Audio', JIT Recompiler, Threads locked to cores, DSP LLE, DSP LLE on thread, xAudio2/48000hz. Using the OpenGl backend at 1440p, 4x Native, 8xQ CSAA, 16x Anisotropic Filtering, 'Scaled EFB Copy' Checked, 'Per-pixel Lighting' Checked, EFB Copies set to 'Texture', Texture cache set to the Safest, 'External Frame Buffer' Disabled, 'Per-Pixel Depth' Checked, 'OpenCL Texture Decoder' Checked, 'OpenMP Texture Decoder' Checked. Using the Xbox 360 Button replacement scheme via 'Load Custom Textures' under advanced. Now the big thing that was keeping my performance held back was enabling Accurate VBeam emulation. With those set to the game defaults instead, the game went from 20-30FPS (stuttering) to almost 30 constant. The first battle upon loading the game will have a framerate dip as the attacks as fired off, but it's smooth sailing for the most part after. Still not perfect, but it's hard to notice if the FPS meter isn't on. After maybe 3 hours of play in one sitting, the audio can become garbled and requires a restart of the emulator. Otherwise, even if the framerate drops, the audio just keeps on going perfectly. It's only happened once; I will update this page if it occurs again. (Even with 16xQ CSAA, the game runs at 30. I just can't notice the jump so I leave it at 8xQ. This game needs a more powerful CPU to be 30 constant at absolutely all times, unless there is a setting I've overlooked.) :D | Blitzxgene |
3.0-845 | Windows 7 | Intel Core i5-2500K @ 4GHz | AMD Radeon HD 5770 | PAL version with 60VPS patch and HLE Patch applied. Used DX9, 4x resolution, no AA, 16 AF, EFB copies to Texture. Fullspeed. No graphical issues except: 1. Flickering on very distant objects 2. Weird bloom scaling/ghosting on high internal resolutions (see issue 5781) | Animus |
3.5-269 | Windows 7 | Intel Core i5-2400 @ 3.1GHz | NVIDIA GeForce GTX 570 | Butter. Constant 30FPS, *except* for barely noticable pauses when entering new areas (texture access slowdown) . No audio problems. Game config: check Enable Dual Core, uncheck Enable Idle Skipping, check Accurate VBeam, uncheck DSP HLE emulation. General config: Enable Dual Core, Framelimit - Audio, JIT Recompiler. Audio: DSP LLE recompiler, DSP LLE on Thread, XAudio. Graphics: D3D9, Fullscreen, Auto Aspect Ratio, 4x Native, 16x AI Filtering, Scaled EFB Copy, Ignore Format Changes, EFB Copies - RAM - Enable Cache, EFB On - Virtual. Anything not specifically listed is unchecked/turned off | Herpderpus |
3.5-305 | Windows 7 | Intel Core i3-2350M @ 2.3GHz | NVIDIA GeForce 410M | Playable 20-25FPS (PAL), the two problems mentioned are still valid (stuttering audio + image backup overview) | Dratal |
3.5-367 | Windows 7 | Intel Core i5-3570K @ 3.4GHz | NVIDIA GeForce 560 Ti 448 | Played a few hours with NTSC version, works fine, audio is perfect with LLE and I have no slowdowns on my system without any advanced tweaking. HD textures and button textures work fine for me (remember to enable 'load custom textures' in the video plugin). | Herpderpus |
3.5-367 | Windows 7 | AMD FX-6300 @ 4GHz | AMD Radeon HD 7870 | Played for about 20 hours. Fully playable so far with FPS dipping from 30 to around 25 in bigger battles. No sound problems with HLE. GameConfig: Enable Dual Core: Check Enable Idle Skipping: Uncheck, Accurate vBeam: Check. General Config: Enable Dual Core: Check, Enable Idle Skipping: Uncheck Framelimiter: Audio, JIT Recompiler. Audio: HLE Emulation. Graphics: D3D9, Fullscreen, 2x Native, 4xSSAA, 4xAF, Scaled EFB: check, Ignore Format Changes: Check, EFB copies: Texture (Fast), EFB: Virtual. | Kalitsu |
3.5-2296 | Windows 7 | Intel Core i5-3470 @ 3.3GHz | NVIDIA GeForce 550 Ti | Crash on star since around 3.5-600 version.Nothing helps. | Zecht |
4.0 | Windows 7 | Intel Core i5-4670 | NVIDIA GeForce GTX 670 | PAL version tested; slight sound issues (crackling every now and then, very minor), so far (2 hours into the game) no other issues - rocksolid 30FPS/60 VFPS at 2560x1600 with 4x Internal Resolution; JIT Recompiler, OpenGL, no AA, 1xAF | Morisson |
4.0.1 | Windows 7 | Intel Core i7-2600K @ 3.4GHz | AMD Radeon HD 6800 | NTSC version. After a good amount of testing with graphical options, found that DX9 and DX11 are the best choices. DX11 does not support HD Texture patch, and OpenGL does not work properly with the GPU (all kinds of graphical corruption). Set anti-aliasing to none and filtering to 1x, then in your graphics driver control panel, tell it to override application settings with 24xSSAA and 16xAF. DX11 is surprisingly faster than DX9 without the HD Textures. Generally 30FPS constant except for occasional slowdowns (to 25FPS) in fights when multiple enemies use special abilities. When overclocked to around 4.4/4.5GHz, lag spikes go away (4.3GHz has half second 28FPS drops). | 98.248.145.164 |
4.0.2 | Windows 7 | Intel Core i5-3570K | NVIDIA GeForce GTX 650 Ti | Minor lag only 4xIR/Used DX11 and Opengl | Zcair |
4.0.2 | Windows 7 | AMD APU A10-7700K | AMD Radeon R7 Series | Minor lag 2xIR/Opengl | Zcair |
4.0-1857 | Windows 8 | Intel Core i7-2600K @ 4.3GHz | NVIDIA GeForce GTX 680 | Best it's ever played. Seems to maintain full frame rate with zero audio lag or skipping using HLE. Game config: Mostly Dolphin defaults, with 'VBeam speed hack' and 'Enable block merging' checked. Using the DirectX backend, 1440p full screen resolution, 3x native, 2xAA. Works equally well with high resolution texture pack, as long as texture cache accuracy is set to 'Fast'. | Damaniel |
4.0-1963 | Windows 8.1 | AMD FX 8320 @ 3.75GHz | AMD Radeon HD 7770 | Perfect at constant 30FPS with PAL patched version. Perfect HLE Audio. DX backend + VBeam hack + 2x native + HD Texture pack + Game on a SSD. Only 30% CPU usage even in larger areas. | NecroSare |
4.0-1975 | Windows 8.1 | Intel Core i5-750 @ 3.2GHz | NVIDIA GeForce GTX 770 | Running flawlessly with minimal adjustments. Internal Resolution 2.5x, 8 Sample Anti-Aliasing. 16x Anisotropic Filter. No other tweaks made - Audio is fluid with zero stuttering and frame rate is rock solid. | Getz2oo3 |
4.0-2227 | Windows 8.1 | AMD Phenom II 1090T @ 3.7GHz | AMD Radeon 6850 | Running well some slow down in battle. Internal Resolution 3x, No Anti-Aliasing. 8x Anisotropic Filter. Disabled Enable Idle Skipping, HLE Audio and Frame Limit = Audio, Game Setting VBEAM Hack. this stopped any audio stuttering during battles. | Damo |
4.0-2472 | Mac OS X 10.9.4 | Intel Core i7-920 @ 2.6GHz | NVIDIA GeForce GTX 770 | Runs great in full screen. 4x Native, 4x AA, 1x AF, with HD texture. Other settings default. In windowed mode frame rate drops some during some battle parts, usually first time flashy animation since the emulation start. | Douten |
4.0-3400 | Windows 8.1 | Intel Core i7-4710HQ @ 2.5GHz | Intel HD Graphics 4600 | System is a Lenovo Y50 gaming laptop. Runs at 30FPS continuously, but only at 1x native (increasing to 2x native drops frame rate to the low 20s). Using standard Dolphin settings across the board, 1920x1080 fullscreen resolution, Direct3D backend (OpenGL backend works equivalently well). There are stutter/lag issues when entering menus or viewing tutorial panels when running from the internal (non-SSD) hard drive; running the image from a USB 3.0 flash drive eliminates these entirely. | Damaniel |
4.0-3599 | Windows 8.1 | Intel Core i7-4810MQ | NVIDIA GeForce GTX 860M | Runs at an unchanging 30FPS, even at 4x native with 4xAA and 16xAF. Small stutters present when in DX11 backend, however. | WulfyStylez |
4.0-5565 | Windows 8.1 | Intel Core i5-3570K | NVIDIA GeForce GTX 670 | Runs at 30FPS, 2.5x native, with 8xAA. Small stutters present when exiting character menu (only happens when exiting this menu) other than that VERY rare stutters with D3D | KibosJ |
4.0-5977 | Windows 8.1 | Intel Core i5-4670K @ 4.4GHz | NVIDIA GeForce GTX 970 | Using the PAL Version with the 30FPS Patch. Constant 30FPS even with the HD Texture Pack and in heavy battles. Running at 4x Native, 2x AA, and 16x AF,and with EFB to RAM at 1080p Fullscreen. Using the OGL backend, I experience very rare stutters but usually at the start of booting the game. | telebucky |
4.0-8010 | Windows 8.1 | Intel Core i7-3635QM @ 2.4GHz | AMD Radeon R9 270X | NTSC version. Runs perfectly fine in D3D, never dropped a frame below solid 30 on 4x native, v-sync on and with the HD pack installed. OpenGL however is constantly stuttering, whenever the game is loading new areas/textures. I've experienced two seemingly random slowdowns with halved FPS. One during a bossfight and one in the field. In both cases, simply restarting the emulator fixed the issue, and the parts could be played without experiencing the issue again. Besides that, the sky texture in Makna forest glitched out. Switching to OpenGL fixed the flickering, but due to the poor performance, D3D was preferable to me in this case. Other than that, no issues, glitches, missing effects or slowdowns whatsoever. | Calorie_Mate |
4.0-8329 | Windows 8.1 | Intel Xeon X5690 @ 3.6GHz x2 | NVIDIA GeForce GTX Titan X | PAL version. Additional hardware details: 2x 512GB Samsung 850 Pro in RAID 0 on an LSI 9361-8i yielding 1200MBps read/write. 3-4 months ago I tested with a single SSD and I still had the shader stuttering with identical settings as this version. Now I have absolutely no stuttering, slowdowns, or performance hiccups of any kind, the game plays like it does on the console. I used D3D. 3x Native, and 4x SSAA, anything higher seemed like overkill for a huge performance hit. The only other thing I noticed compared to my previous test, is that the initial 'Reading Disc..' is displayed for 30-90 seconds instead of instantly disappearing. I should note that these 2 CPUs do not support AVX, and OpenGL was still stuttery with identical settings. | HakanaiSeishin |
4.0-9102 | Windows 10 | Intel Core i5-3570k @ 4.2GHz | NVIDIA GeForce GTX 970 | US NTSC version. Additional hardware details: The game is located on a SSD. Emulator is running using the new DX12 API with 6x native resolution and default settings. Copy to texture disabled and fast transfer disc rate enabled. DX12 paired with a single SSD do solve the majority of the stutter caused by shader compiling. There are no tearing with vsync off in this release. Exclusive fullscreen may be broken for DX12. | Tamodolo |
5.0 | Windows 8.1 | AMD FX-8350 @ 4GHz | NVIDIA GeForce GTX 970 | PAL version was tested. Video backend was OpenGL. Great performance with V-Sync on, and little to no performance drops. However, when V-Sync is enabled, the 'Loading Disc' message can take an abnormally long time. When V-Sync isn't on, this game suffers massive tearing on my rig. There are minor audio cracks and frame-drops with shaders. Otherwise, the game runs very well. | rggbnnnnn |
5.0-97 | Windows 7 | Intel Core i7-4790k @ 4.8GHz | NVIDIA GeForce GTX Titan Black | Enormous audio cracking, impossible to play with audio. Totaly cracking. I try all audio configuration. Sound stop cracking after 30 min. | TheLie |
5.0-97 | Windows 7 | Intel Core i7-930 @ 2.8GHz | AMD Radeon R9 270x | Playable, but audio crackle combined with massive slowdown every so often and during battle. Constant 30% drop in speed when occurred at various speed limits under openGL, Vulkan, and Direct3D. Seemed to occur more under DSP HLE sound emulation. Fixed by enabling CPU clock override and raising it to 125%. | Ouzbel |
5.0-2767 | Windows 7 | AMD FX-8350 @ 4GHz | NVIDIA GeForce GTX 970 | PAL version was tested. Video backend was OpenGL. Great performance with V-Sync on, and little to no performance drops. However, when V-Sync is enabled, the 'Loading Disc' message can take an abnormally long time. When V-Sync isn't on, this game suffers massive tearing on my rig. There are minor audio cracks and frame-drops with shaders. Otherwise, the game runs very well. | rggbnnnnn |
5.0-4305 | Windows 10 | Intel Core i7-5820K @ 3.3GHz | NVIDIA GeForce GTX 960 | Game runs flawlessly after shader cache is created but valak mountain just locks up and freezes when you reach the area. | Brimaster2000 |
Gameplay Videos
Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=Xenoblade_Chronicles&oldid=165501'